#include "st_context.h"
#include "st_cb_accum.h"
#include "st_cb_fbo.h"
-#include "st_public.h"
#include "st_texture.h"
#include "st_inlines.h"
#include "pipe/p_context.h"
struct st_renderbuffer *acc_strb,
struct st_renderbuffer *color_strb)
{
- struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_context *pipe = st_context(ctx)->pipe;
const GLubyte *colormask = ctx->Color.ColorMask[0];
enum pipe_transfer_usage usage;
struct pipe_transfer *color_trans;
static void
st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
{
- struct st_context *st = ctx->st;
+ struct st_context *st = st_context(ctx);
struct st_renderbuffer *acc_strb
= st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
struct st_renderbuffer *color_strb