mesa: Add "shader/" path to #include statements in shader parser/lexer sources
[mesa.git] / src / mesa / state_tracker / st_cb_accum.c
index a6b9765452a1cb41939f9e27779769aed3903f10..da7b97d3253c78b702a7ff664e0c3ea6b30c1955 100644 (file)
@@ -229,7 +229,7 @@ accum_return(GLcontext *ctx, GLfloat value,
 {
    struct pipe_context *pipe = ctx->st->pipe;
    struct pipe_screen *screen = pipe->screen;
-   const GLubyte *colormask = ctx->Color.ColorMask;
+   const GLubyte *colormask = ctx->Color.ColorMask[0];
    enum pipe_transfer_usage usage;
    struct pipe_transfer *color_trans;
    size_t stride = acc_strb->stride;