* Brian Paul
*/
-#include "main/imports.h"
+#include "main/errors.h"
+#include "util/imports.h"
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/dlist.h"
#include "st_draw.h"
#include "st_program.h"
#include "st_cb_bitmap.h"
+#include "st_cb_drawpixels.h"
#include "st_sampler_view.h"
#include "st_texture.h"
+#include "st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_inlines.h"
-#include "util/u_simple_shaders.h"
#include "util/u_upload_mgr.h"
#include "program/prog_instruction.h"
#include "cso_cache/cso_context.h"
cso_set_rasterizer(cso, &st->bitmap.rasterizer);
/* fragment shader state: TEX lookup program */
- cso_set_fragment_shader_handle(cso, fpv->driver_shader);
+ cso_set_fragment_shader_handle(cso, fpv->base.driver_shader);
/* vertex shader state: position + texcoord pass-through */
- cso_set_vertex_shader_handle(cso, st->bitmap.vs);
+ cso_set_vertex_shader_handle(cso, st->passthrough_vs);
/* disable other shaders */
cso_set_tessctrl_shader_handle(cso, NULL);
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
uint num = MAX2(fpv->bitmap_sampler + 1,
- st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
+ st->state.num_frag_samplers);
uint i;
- for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
- samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
+ for (i = 0; i < st->state.num_frag_samplers; i++) {
+ samplers[i] = &st->state.frag_samplers[i];
}
if (atlas)
samplers[fpv->bitmap_sampler] = &st->bitmap.atlas_sampler;
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
uint num = MAX2(fpv->bitmap_sampler + 1,
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
- memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
+ memcpy(sampler_views, st->state.frag_sampler_views,
sizeof(sampler_views));
sampler_views[fpv->bitmap_sampler] = sv;
cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
st->state.fb_height,
st->state.fb_orientation == Y_0_TOP);
- cso_set_vertex_elements(cso, 3, st->util_velems);
+ st->util_velems.count = 3;
+ cso_set_vertex_elements(cso, &st->util_velems);
cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
}
/* XXX if the bitmap is larger than the max texture size, break
* it up into chunks.
*/
- GLuint MAYBE_UNUSED maxSize =
- 1 << (pipe->screen->get_param(pipe->screen,
- PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ ASSERTED GLuint maxSize =
+ pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
assert(width <= (GLsizei) maxSize);
assert(height <= (GLsizei) maxSize);
}
if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
!TEST_EQ_4V(ctx->Current.RasterColor, cache->color) ||
- ((fabs(z - cache->zpos) > Z_EPSILON))) {
+ ((fabsf(z - cache->zpos) > Z_EPSILON))) {
/* This bitmap would extend beyond cache bounds, or the bitmap
* color is changing
* so flush and continue.
struct pipe_screen *screen = pipe->screen;
/* This function should only be called once */
- assert(st->bitmap.vs == NULL);
+ assert(!st->bitmap.tex_format);
assert(st->internal_target == PIPE_TEXTURE_2D ||
st->internal_target == PIPE_TEXTURE_RECT);
memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
st->bitmap.rasterizer.half_pixel_center = 1;
st->bitmap.rasterizer.bottom_edge_rule = 1;
- st->bitmap.rasterizer.depth_clip = 1;
+ st->bitmap.rasterizer.depth_clip_near = 1;
+ st->bitmap.rasterizer.depth_clip_far = 1;
/* find a usable texture format */
- if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
- st->internal_target, 0,
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM,
+ st->internal_target, 0, 0,
PIPE_BIND_SAMPLER_VIEW)) {
- st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
+ st->bitmap.tex_format = PIPE_FORMAT_R8_UNORM;
}
else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
- st->internal_target, 0,
+ st->internal_target, 0, 0,
PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
}
- else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
- st->internal_target, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
- }
else {
/* XXX support more formats */
assert(0);
}
/* Create the vertex shader */
- {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_COLOR,
- st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
- TGSI_SEMANTIC_GENERIC };
- const uint semantic_indexes[] = { 0, 0, 0 };
- st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
- semantic_names,
- semantic_indexes,
- FALSE);
- }
+ st_make_passthrough_vertex_shader(st);
reset_cache(st);
}
st_invalidate_readpix_cache(st);
- if (!st->bitmap.vs) {
+ if (!st->bitmap.tex_format) {
init_bitmap_state(st);
}
if ((st->dirty | ctx->NewDriverState) & ~ST_NEW_CONSTANTS &
ST_PIPELINE_RENDER_STATE_MASK ||
st->gfx_shaders_may_be_dirty) {
- st_validate_state(st, ST_PIPELINE_RENDER);
+ st_validate_state(st, ST_PIPELINE_META);
}
if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
struct pipe_vertex_buffer vb = {0};
unsigned i;
- if (!st->bitmap.vs) {
+ if (!st->bitmap.tex_format) {
init_bitmap_state(st);
}
st_flush_bitmap_cache(st);
- st_validate_state(st, ST_PIPELINE_RENDER);
+ st_validate_state(st, ST_PIPELINE_META);
st_invalidate_readpix_cache(st);
sv = st_create_texture_sampler_view(pipe, stObj->pt);
u_upload_unmap(pipe->stream_uploader);
- cso_set_vertex_buffers(st->cso_context,
- cso_get_aux_vertex_buffer_slot(st->cso_context),
- 1, &vb);
-
+ cso_set_vertex_buffers(st->cso_context, 0, 1, &vb);
cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, num_verts);
out:
struct pipe_context *pipe = st->pipe;
struct st_bitmap_cache *cache = &st->bitmap.cache;
- if (st->bitmap.vs) {
- cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
- st->bitmap.vs = NULL;
- }
-
if (cache->trans && cache->buffer) {
pipe_transfer_unmap(pipe, cache->trans);
}