tBot = (GLfloat) height;
}
- u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), vbuf_offset, vbuf,
- (void**)&vertices);
- if (!vbuf) {
+ if (u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]),
+ vbuf_offset, vbuf, (void **) &vertices) != PIPE_OK) {
return;
}