cso_set_rasterizer(cso, &st->bitmap.rasterizer);
/* fragment shader state: TEX lookup program */
- cso_set_fragment_shader_handle(cso, fpv->driver_shader);
+ cso_set_fragment_shader_handle(cso, fpv->base.driver_shader);
/* vertex shader state: position + texcoord pass-through */
cso_set_vertex_shader_handle(cso, st->passthrough_vs);
st->state.fb_height,
st->state.fb_orientation == Y_0_TOP);
- cso_set_vertex_elements(cso, 3, st->util_velems);
+ st->util_velems.count = 3;
+ cso_set_vertex_elements(cso, &st->util_velems);
cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
}
st->bitmap.rasterizer.depth_clip_far = 1;
/* find a usable texture format */
- if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM,
st->internal_target, 0, 0,
PIPE_BIND_SAMPLER_VIEW)) {
- st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
+ st->bitmap.tex_format = PIPE_FORMAT_R8_UNORM;
}
else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
st->internal_target, 0, 0,
PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
}
- else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
- st->internal_target, 0, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
- }
else {
/* XXX support more formats */
assert(0);