GLuint i;
float (*vertices)[3][4]; /**< vertex pos + color + texcoord */
- if(!normalized)
- {
+ if (!normalized) {
sRight = (GLfloat) width;
tBot = (GLfloat) height;
}
{
if (!st->bitmap.cache->empty) {
struct bitmap_cache *cache = st->bitmap.cache;
-
struct pipe_context *pipe = st->pipe;
struct pipe_sampler_view *sv;