Merge remote branch 'origin/master' into gallium_draw_llvm
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
index 1bdeaccda3e1d83ae4e6432a6c36166c01fb7b21..dfd8925edf4d66d2c6487d23d7aadeed4487b280 100644 (file)
@@ -34,9 +34,7 @@
 #include "main/image.h"
 #include "main/bufferobj.h"
 #include "main/macros.h"
-#include "main/texformat.h"
 #include "shader/program.h"
-#include "shader/prog_parameter.h"
 #include "shader/prog_print.h"
 
 #include "st_context.h"
 #include "st_atom_constbuf.h"
 #include "st_program.h"
 #include "st_cb_bitmap.h"
-#include "st_cb_program.h"
-#include "st_mesa_to_tgsi.h"
 #include "st_texture.h"
 #include "st_inlines.h"
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
-#include "util/u_tile.h"
+#include "util/u_inlines.h"
 #include "util/u_draw_quad.h"
 #include "util/u_simple_shaders.h"
 #include "shader/prog_instruction.h"
@@ -226,7 +221,7 @@ combined_bitmap_fragment_program(GLcontext *ctx)
 #endif
 
       /* translate to TGSI tokens */
-      st_translate_fragment_program(st, stfp->bitmap_program, NULL);
+      st_translate_fragment_program(st, stfp->bitmap_program);
    }
 
    return stfp->bitmap_program;
@@ -264,7 +259,6 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
                     const GLubyte *bitmap)
 {
    struct pipe_context *pipe = ctx->st->pipe;
-   struct pipe_screen *screen = pipe->screen;
    struct pipe_transfer *transfer;
    ubyte *dest;
    struct pipe_texture *pt;
@@ -290,7 +284,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
                                           PIPE_TRANSFER_WRITE,
                                           0, 0, width, height);
 
-   dest = screen->transfer_map(screen, transfer);
+   dest = pipe->transfer_map(pipe, transfer);
 
    /* Put image into texture transfer */
    memset(dest, 0xff, height * transfer->stride);
@@ -300,8 +294,8 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
    _mesa_unmap_pbo_source(ctx, unpack);
 
    /* Release transfer */
-   screen->transfer_unmap(screen, transfer);
-   screen->tex_transfer_destroy(transfer);
+   pipe->transfer_unmap(pipe, transfer);
+   pipe->tex_transfer_destroy(pipe, transfer);
 
    return pt;
 }
@@ -386,11 +380,11 @@ setup_bitmap_vertex_data(struct st_context *st,
    }
 
    /* put vertex data into vbuf */
-   st_no_flush_pipe_buffer_write(st,
-                                st->bitmap.vbuf,
-                                st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
-                                sizeof st->bitmap.vertices,
-                                st->bitmap.vertices);
+   st_no_flush_pipe_buffer_write_nooverlap(st,
+                                           st->bitmap.vbuf,
+                                           st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
+                                           sizeof st->bitmap.vertices,
+                                           st->bitmap.vertices);
 
    return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
 }
@@ -445,6 +439,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
    cso_save_viewport(cso);
    cso_save_fragment_shader(cso);
    cso_save_vertex_shader(cso);
+   cso_save_vertex_elements(cso);
 
    /* rasterizer state: just scissor */
    st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
@@ -486,15 +481,20 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
       struct pipe_viewport_state vp;
       vp.scale[0] =  0.5f * width;
       vp.scale[1] = height * (invert ? -0.5f : 0.5f);
-      vp.scale[2] = 1.0f;
+      vp.scale[2] = 0.5f;
       vp.scale[3] = 1.0f;
       vp.translate[0] = 0.5f * width;
       vp.translate[1] = 0.5f * height;
-      vp.translate[2] = 0.0f;
+      vp.translate[2] = 0.5f;
       vp.translate[3] = 0.0f;
       cso_set_viewport(cso, &vp);
    }
 
+   cso_set_vertex_elements(cso, 3, st->velems_util_draw);
+
+   /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
+   z = z * 2.0 - 1.0;
+
    /* draw textured quad */
    offset = setup_bitmap_vertex_data(st, x, y, width, height, z, color);
 
@@ -511,6 +511,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
    cso_restore_viewport(cso);
    cso_restore_fragment_shader(cso);
    cso_restore_vertex_shader(cso);
+   cso_restore_vertex_elements(cso);
 }
 
 
@@ -518,7 +519,6 @@ static void
 reset_cache(struct st_context *st)
 {
    struct pipe_context *pipe = st->pipe;
-   struct pipe_screen *screen = pipe->screen;
    struct bitmap_cache *cache = st->bitmap.cache;
 
    /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
@@ -530,7 +530,7 @@ reset_cache(struct st_context *st)
    cache->ymax = -1000000;
 
    if (cache->trans) {
-      screen->tex_transfer_destroy(cache->trans);
+      pipe->tex_transfer_destroy(pipe, cache->trans);
       cache->trans = NULL;
    }
 
@@ -541,14 +541,33 @@ reset_cache(struct st_context *st)
                                       st->bitmap.tex_format, 0,
                                       BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
                                       1, PIPE_TEXTURE_USAGE_SAMPLER);
+}
+
 
+/** Print bitmap image to stdout (debug) */
+static void
+print_cache(const struct bitmap_cache *cache)
+{
+   int i, j, k;
+
+   for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
+      k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
+      for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
+         if (cache->buffer[k])
+            printf("X");
+         else
+            printf(" ");
+         k++;
+      }
+      printf("\n");
+   }
 }
 
+
 static void
 create_cache_trans(struct st_context *st)
 {
    struct pipe_context *pipe = st->pipe;
-   struct pipe_screen *screen = pipe->screen;
    struct bitmap_cache *cache = st->bitmap.cache;
 
    if (cache->trans)
@@ -561,7 +580,7 @@ create_cache_trans(struct st_context *st)
                                               PIPE_TRANSFER_WRITE, 0, 0,
                                               BITMAP_CACHE_WIDTH,
                                               BITMAP_CACHE_HEIGHT);
-   cache->buffer = screen->transfer_map(screen, cache->trans);
+   cache->buffer = pipe->transfer_map(pipe, cache->trans);
 
    /* init image to all 0xff */
    memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
@@ -579,7 +598,6 @@ st_flush_bitmap_cache(struct st_context *st)
 
       if (st->ctx->DrawBuffer) {
          struct pipe_context *pipe = st->pipe;
-         struct pipe_screen *screen = pipe->screen;
 
          assert(cache->xmin <= cache->xmax);
  
@@ -593,10 +611,12 @@ st_flush_bitmap_cache(struct st_context *st)
           * So unmap and release the texture transfer before drawing.
           */
          if (cache->trans) {
-            screen->transfer_unmap(screen, cache->trans);
+            if (0)
+               print_cache(cache);
+            pipe->transfer_unmap(pipe, cache->trans);
             cache->buffer = NULL;
 
-            screen->tex_transfer_destroy(cache->trans);
+            pipe->tex_transfer_destroy(pipe, cache->trans);
             cache->trans = NULL;
          }
 
@@ -642,7 +662,7 @@ accum_bitmap(struct st_context *st,
              const GLubyte *bitmap )
 {
    struct bitmap_cache *cache = st->bitmap.cache;
-   int px = -999, py;
+   int px = -999, py = -999;
    const GLfloat z = st->ctx->Current.RasterPos[2];
 
    if (width > BITMAP_CACHE_WIDTH ||
@@ -676,6 +696,7 @@ accum_bitmap(struct st_context *st,
    }
 
    assert(px != -999);
+   assert(py != -999);
 
    if (x < cache->xmin)
       cache->xmin = x;
@@ -798,7 +819,6 @@ void
 st_destroy_bitmap(struct st_context *st)
 {
    struct pipe_context *pipe = st->pipe;
-   struct pipe_screen *screen = pipe->screen;
    struct bitmap_cache *cache = st->bitmap.cache;
 
 
@@ -815,11 +835,11 @@ st_destroy_bitmap(struct st_context *st)
 
    if (cache) {
       if (cache->trans) {
-         screen->transfer_unmap(screen, cache->trans);
-         screen->tex_transfer_destroy(cache->trans);
+         pipe->transfer_unmap(pipe, cache->trans);
+         pipe->tex_transfer_destroy(pipe, cache->trans);
       }
       pipe_texture_reference(&st->bitmap.cache->texture, NULL);
-      _mesa_free(st->bitmap.cache);
+      free(st->bitmap.cache);
       st->bitmap.cache = NULL;
    }
 }