struct gl_fragment_program;
struct st_fragment_program;
-#if FEATURE_drawpix
-
extern void
st_init_bitmap_functions(struct dd_function_table *functions);
extern void
st_flush_bitmap_cache(struct st_context *st);
-/* Flush bitmap cache and release vertex buffer. Needed at end of
- * frame to avoid synchronous rendering.
- */
-extern void
-st_flush_bitmap(struct st_context *st);
-
-#else
-
-static INLINE void
-st_init_bitmap_functions(struct dd_function_table *functions)
-{
-}
-
-static INLINE void
-st_init_bitmap(struct st_context *st)
-{
-}
-
-static INLINE void
-st_destroy_bitmap(struct st_context *st)
-{
-}
-
-static INLINE void
-st_flush_bitmap_cache(struct st_context *st)
-{
-}
-
-static INLINE void
-st_flush_bitmap(struct st_context *st)
-{
-}
-
-#endif /* FEATURE_drawpix */
#endif /* ST_CB_BITMAP_H */