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st/mesa: fix a crash due to passing a draw vertex shader into the driver
[mesa.git]
/
src
/
mesa
/
state_tracker
/
st_cb_bitmap_shader.c
diff --git
a/src/mesa/state_tracker/st_cb_bitmap_shader.c
b/src/mesa/state_tracker/st_cb_bitmap_shader.c
index 7ce078d50082362096d3f6c703e613e03334136f..ab9a10748e9844f18c2e7f388cc382553cb99012 100644
(file)
--- a/
src/mesa/state_tracker/st_cb_bitmap_shader.c
+++ b/
src/mesa/state_tracker/st_cb_bitmap_shader.c
@@
-29,7
+29,6
@@
#include "st_cb_bitmap.h"
#include "tgsi/tgsi_transform.h"
#include "tgsi/tgsi_scan.h"
-#include "tgsi/tgsi_dump.h"
#include "util/u_debug.h"
struct tgsi_bitmap_transform {