#include "st_context.h"
#include "st_texture.h"
+#include "st_cb_bitmap.h"
#include "st_cb_blit.h"
#include "st_cb_fbo.h"
-#include "st_atom.h"
+#include "st_manager.h"
#include "util/u_format.h"
} clip;
struct pipe_blit_info blit;
- st_validate_state(st);
+ st_manager_validate_framebuffers(st);
+
+ /* Make sure bitmap rendering has landed in the framebuffers */
+ st_flush_bitmap_cache(st);
clip.srcX0 = srcX0;
clip.srcY0 = srcY0;