#include "st_texture.h"
#include "st_cb_blit.h"
#include "st_cb_fbo.h"
+#include "st_atom.h"
#include "util/u_blit.h"
struct gl_framebuffer *readFB = ctx->ReadBuffer;
struct gl_framebuffer *drawFB = ctx->DrawBuffer;
+ st_validate_state(st);
+
if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
&dstX0, &dstY0, &dstX1, &dstY1)) {
return; /* nothing to draw/blit */
dstY1 = tmp;
}
+ /* Disable conditional rendering. */
+ if (st->render_condition) {
+ st->pipe->render_condition(st->pipe, NULL, 0);
+ }
+
if (mask & GL_COLOR_BUFFER_BIT) {
struct gl_renderbuffer_attachment *srcAtt =
&readFB->Attachment[readFB->_ColorReadBufferIndex];
struct pipe_surface *dstSurf = dstRb->surface;
if (!srcObj->pt)
- return;
+ goto done;
util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel,
srcX0, srcY0, srcX1, srcY1,
}
}
}
+
+done:
+ /* Restore conditional rendering state. */
+ if (st->render_condition) {
+ st->pipe->render_condition(st->pipe, st->render_condition,
+ st->condition_mode);
+ }
}