#include "st_cb_bitmap.h"
#include "st_cb_blit.h"
#include "st_cb_fbo.h"
-#include "st_atom.h"
+#include "st_manager.h"
#include "util/u_format.h"
} clip;
struct pipe_blit_info blit;
- st_validate_state(st);
+ st_manager_validate_framebuffers(st);
/* Make sure bitmap rendering has landed in the framebuffers */
st_flush_bitmap_cache(st);
blit.filter = pFilter;
blit.render_condition_enable = TRUE;
+ blit.alpha_blend = FALSE;
if (mask & GL_COLOR_BUFFER_BIT) {
struct gl_renderbuffer_attachment *srcAtt =