mesa: Remove target parameter from dd_function_table::BufferSubData
[mesa.git] / src / mesa / state_tracker / st_cb_blit.c
index 6d02a7dccd477e5284ec1723990aaf5530311d4c..750f541b5ddf00b9225e49ded714dfe6e32c66d3 100644 (file)
@@ -39,6 +39,7 @@
 #include "st_texture.h"
 #include "st_cb_blit.h"
 #include "st_cb_fbo.h"
+#include "st_atom.h"
 
 #include "util/u_blit.h"
 
@@ -60,6 +61,84 @@ st_destroy_blit(struct st_context *st)
 
 #if FEATURE_EXT_framebuffer_blit
 
+static void
+st_BlitFramebuffer_resolve(struct gl_context *ctx,
+                           GLbitfield mask,
+                           struct pipe_resolve_info *info)
+{
+   const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+
+   struct st_context *st = st_context(ctx);
+
+   struct st_renderbuffer *srcRb, *dstRb;
+
+   if (mask & GL_COLOR_BUFFER_BIT) {
+      srcRb = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+      dstRb = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
+
+      info->mask = PIPE_MASK_RGBA;
+
+      info->src.res = srcRb->texture;
+      info->src.layer = srcRb->surface->u.tex.first_layer;
+      info->dst.res = dstRb->texture;
+      info->dst.level = dstRb->surface->u.tex.level;
+      info->dst.layer = dstRb->surface->u.tex.first_layer;
+
+      st->pipe->resource_resolve(st->pipe, info);
+   }
+
+   if (mask & depthStencil) {
+      struct gl_renderbuffer_attachment *srcDepth, *srcStencil;
+      struct gl_renderbuffer_attachment *dstDepth, *dstStencil;
+      boolean combined;
+
+      srcDepth = &ctx->ReadBuffer->Attachment[BUFFER_DEPTH];
+      dstDepth = &ctx->DrawBuffer->Attachment[BUFFER_DEPTH];
+      srcStencil = &ctx->ReadBuffer->Attachment[BUFFER_STENCIL];
+      dstStencil = &ctx->DrawBuffer->Attachment[BUFFER_STENCIL];
+
+      combined =
+         st_is_depth_stencil_combined(srcDepth, srcStencil) &&
+         st_is_depth_stencil_combined(dstDepth, dstStencil);
+
+      if ((mask & GL_DEPTH_BUFFER_BIT) || combined) {
+         /* resolve depth and, if combined and requested, stencil as well */
+         srcRb = st_renderbuffer(srcDepth->Renderbuffer);
+         dstRb = st_renderbuffer(dstDepth->Renderbuffer);
+
+         info->mask = (mask & GL_DEPTH_BUFFER_BIT) ? PIPE_MASK_Z : 0;
+         if (combined && (mask & GL_STENCIL_BUFFER_BIT)) {
+            mask &= ~GL_STENCIL_BUFFER_BIT;
+            info->mask |= PIPE_MASK_S;
+         }
+
+         info->src.res = srcRb->texture;
+         info->src.layer = srcRb->surface->u.tex.first_layer;
+         info->dst.res = dstRb->texture;
+         info->dst.level = dstRb->surface->u.tex.level;
+         info->dst.layer = dstRb->surface->u.tex.first_layer;
+
+         st->pipe->resource_resolve(st->pipe, info);
+      }
+
+      if (mask & GL_STENCIL_BUFFER_BIT) {
+         /* resolve separate stencil buffer */
+         srcRb = st_renderbuffer(srcStencil->Renderbuffer);
+         dstRb = st_renderbuffer(dstStencil->Renderbuffer);
+
+         info->mask = PIPE_MASK_S;
+
+         info->src.res = srcRb->texture;
+         info->src.layer = srcRb->surface->u.tex.first_layer;
+         info->dst.res = dstRb->texture;
+         info->dst.level = dstRb->surface->u.tex.level;
+         info->dst.layer = dstRb->surface->u.tex.first_layer;
+
+         st->pipe->resource_resolve(st->pipe, info);
+      }
+   }
+}
+
 static void
 st_BlitFramebuffer(struct gl_context *ctx,
                    GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
@@ -75,6 +154,8 @@ st_BlitFramebuffer(struct gl_context *ctx,
    struct gl_framebuffer *readFB = ctx->ReadBuffer;
    struct gl_framebuffer *drawFB = ctx->DrawBuffer;
 
+   st_validate_state(st);
+
    if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
                         &dstX0, &dstY0, &dstX1, &dstY1)) {
       return; /* nothing to draw/blit */
@@ -92,6 +173,42 @@ st_BlitFramebuffer(struct gl_context *ctx,
       srcY1 = readFB->Height - srcY1;
    }
 
+   /* Disable conditional rendering. */
+   if (st->render_condition) {
+      st->pipe->render_condition(st->pipe, NULL, 0);
+   }
+
+   if (readFB->Visual.sampleBuffers > drawFB->Visual.sampleBuffers) {
+      struct pipe_resolve_info info;
+
+      if (dstX0 < dstX1) {
+         info.dst.x0 = dstX0;
+         info.dst.x1 = dstX1;
+         info.src.x0 = srcX0;
+         info.src.x1 = srcX1;
+      } else {
+         info.dst.x0 = dstX1;
+         info.dst.x1 = dstX0;
+         info.src.x0 = srcX1;
+         info.src.x1 = srcX0;
+      }
+      if (dstY0 < dstY1) {
+         info.dst.y0 = dstY0;
+         info.dst.y1 = dstY1;
+         info.src.y0 = srcY0;
+         info.src.y1 = srcY1;
+      } else {
+         info.dst.y0 = dstY1;
+         info.dst.y1 = dstY0;
+         info.src.y0 = srcY1;
+         info.src.y1 = srcY0;
+      }
+
+      st_BlitFramebuffer_resolve(ctx, mask, &info); /* filter doesn't apply */
+
+      goto done;
+   }
+
    if (srcY0 > srcY1 && dstY0 > dstY1) {
       /* Both src and dst are upside down.  Swap Y to make it
        * right-side up to increase odds of using a fast path.
@@ -118,7 +235,7 @@ st_BlitFramebuffer(struct gl_context *ctx,
          struct pipe_surface *dstSurf = dstRb->surface;
 
          if (!srcObj->pt)
-            return;
+            goto done;
 
          util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel,
                           srcX0, srcY0, srcX1, srcY1,
@@ -196,6 +313,13 @@ st_BlitFramebuffer(struct gl_context *ctx,
          }
       }
    }
+
+done:
+   /* Restore conditional rendering state. */
+   if (st->render_condition) {
+      st->pipe->render_condition(st->pipe, st->render_condition,
+                                 st->condition_mode);
+   }
 }