GLbitfield mask, GLenum filter)
{
struct st_context *st = ctx->st;
- struct pipe_context *pipe = st->pipe;
const uint pFilter = ((filter == GL_NEAREST)
? PIPE_TEX_MIPFILTER_NEAREST
0.0, pFilter);
}
-
- /* shaders don't go through CSO yet */
- pipe->bind_fs_state(pipe, st->fp->driver_shader);
- pipe->bind_vs_state(pipe, st->vp->driver_shader);
}
void
st_init_blit_functions(struct dd_function_table *functions)
{
+#if FEATURE_EXT_framebuffer_blit
functions->BlitFramebuffer = st_BlitFramebuffer;
+#endif
}