st/mesa: invalidate readpixels cache
[mesa.git] / src / mesa / state_tracker / st_cb_blit.c
index 285262347205b0cb59dd6cf5ca435e2dce030b6b..826152dc8e48443ffd8b42705b5511a44e273b8a 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #include "main/imports.h"
 #include "main/image.h"
 #include "main/macros.h"
-#include "main/texformat.h"
-#include "shader/program.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
 
 #include "st_context.h"
-#include "st_program.h"
+#include "st_texture.h"
+#include "st_cb_bitmap.h"
 #include "st_cb_blit.h"
 #include "st_cb_fbo.h"
+#include "st_manager.h"
+#include "st_scissor.h"
 
-#include "util/u_blit.h"
+#include "util/u_format.h"
 
-#include "cso_cache/cso_context.h"
 
-
-void
-st_init_blit(struct st_context *st)
+static void
+st_adjust_blit_for_msaa_resolve(struct pipe_blit_info *blit)
 {
-   st->blit = util_create_blit(st->pipe, st->cso_context);
-}
-
+   /* Even though we do multisample resolves at the time of the blit, OpenGL
+    * specification defines them as if they happen at the time of rendering,
+    * which means that the type of averaging we do during the resolve should
+    * only depend on the source format; the destination format should be
+    * ignored. But, specification doesn't seem to be strict about it.
+    *
+    * It has been observed that mulitisample resolves produce slightly better
+    * looking images when averaging is done using destination format. NVIDIA's
+    * proprietary OpenGL driver also follows this approach.
+    *
+    * When multisampling, if the source and destination formats are equal
+    * (aside from the color space), we choose to blit in sRGB space to get
+    * this higher quality image.
+    */
+   if (blit->src.resource->nr_samples > 1 &&
+       blit->dst.resource->nr_samples <= 1) {
+      blit->dst.format = blit->dst.resource->format;
 
-void
-st_destroy_blit(struct st_context *st)
-{
-   util_destroy_blit(st->blit);
-   st->blit = NULL;
+      if (util_format_is_srgb(blit->dst.resource->format))
+         blit->src.format = util_format_srgb(blit->src.resource->format);
+      else
+         blit->src.format = util_format_linear(blit->src.resource->format);
+   }
 }
 
-
 static void
-st_BlitFramebuffer(GLcontext *ctx,
+st_BlitFramebuffer(struct gl_context *ctx,
+                   struct gl_framebuffer *readFB,
+                   struct gl_framebuffer *drawFB,
                    GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                    GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                    GLbitfield mask, GLenum filter)
 {
-   struct st_context *st = ctx->st;
-
+   const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
+                                    GL_STENCIL_BUFFER_BIT);
+   struct st_context *st = st_context(ctx);
    const uint pFilter = ((filter == GL_NEAREST)
-                         ? PIPE_TEX_MIPFILTER_NEAREST
-                         : PIPE_TEX_MIPFILTER_LINEAR);
+                         ? PIPE_TEX_FILTER_NEAREST
+                         : PIPE_TEX_FILTER_LINEAR);
+   struct {
+      GLint srcX0, srcY0, srcX1, srcY1;
+      GLint dstX0, dstY0, dstX1, dstY1;
+   } clip;
+   struct pipe_blit_info blit;
+
+   st_manager_validate_framebuffers(st);
+
+   /* Make sure bitmap rendering has landed in the framebuffers */
+   st_flush_bitmap_cache(st);
+   st_invalidate_readpix_cache(st);
+
+   clip.srcX0 = srcX0;
+   clip.srcY0 = srcY0;
+   clip.srcX1 = srcX1;
+   clip.srcY1 = srcY1;
+   clip.dstX0 = dstX0;
+   clip.dstY0 = dstY0;
+   clip.dstX1 = dstX1;
+   clip.dstY1 = dstY1;
+
+   /* NOTE: If the src and dst dimensions don't match, we cannot simply adjust
+    * the integer coordinates to account for clipping (or scissors) because that
+    * would make us cut off fractional parts, affecting the result of the blit.
+    *
+    * XXX: This should depend on mask !
+    */
+   if (!_mesa_clip_blit(ctx, readFB, drawFB,
+                        &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
+                        &clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
+      return; /* nothing to draw/blit */
+   }
+   memset(&blit, 0, sizeof(struct pipe_blit_info));
+   blit.scissor_enable =
+      (dstX0 != clip.dstX0) ||
+      (dstY0 != clip.dstY0) ||
+      (dstX1 != clip.dstX1) ||
+      (dstY1 != clip.dstY1);
+
+   if (st_fb_orientation(drawFB) == Y_0_TOP) {
+      /* invert Y for dest */
+      dstY0 = drawFB->Height - dstY0;
+      dstY1 = drawFB->Height - dstY1;
+      /* invert Y for clip */
+      clip.dstY0 = drawFB->Height - clip.dstY0;
+      clip.dstY1 = drawFB->Height - clip.dstY1;
+   }
+   if (blit.scissor_enable) {
+      blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1);
+      blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1);
+      blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1);
+      blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1);
+#if 0
+      debug_printf("scissor = (%i,%i)-(%i,%i)\n",
+                   blit.scissor.minx,blit.scissor.miny,
+                   blit.scissor.maxx,blit.scissor.maxy);
+#endif
+   }
+
+   if (st_fb_orientation(readFB) == Y_0_TOP) {
+      /* invert Y for src */
+      srcY0 = readFB->Height - srcY0;
+      srcY1 = readFB->Height - srcY1;
+   }
+
+   if (srcY0 > srcY1 && dstY0 > dstY1) {
+      /* Both src and dst are upside down.  Swap Y to make it
+       * right-side up to increase odds of using a fast path.
+       * Recall that all Gallium raster coords have Y=0=top.
+       */
+      GLint tmp;
+      tmp = srcY0;
+      srcY0 = srcY1;
+      srcY1 = tmp;
+      tmp = dstY0;
+      dstY0 = dstY1;
+      dstY1 = tmp;
+   }
+
+   blit.src.box.depth = 1;
+   blit.dst.box.depth = 1;
+
+   /* Destination dimensions have to be positive: */
+   if (dstX0 < dstX1) {
+      blit.dst.box.x = dstX0;
+      blit.src.box.x = srcX0;
+      blit.dst.box.width = dstX1 - dstX0;
+      blit.src.box.width = srcX1 - srcX0;
+   } else {
+      blit.dst.box.x = dstX1;
+      blit.src.box.x = srcX1;
+      blit.dst.box.width = dstX0 - dstX1;
+      blit.src.box.width = srcX0 - srcX1;
+   }
+   if (dstY0 < dstY1) {
+      blit.dst.box.y = dstY0;
+      blit.src.box.y = srcY0;
+      blit.dst.box.height = dstY1 - dstY0;
+      blit.src.box.height = srcY1 - srcY0;
+   } else {
+      blit.dst.box.y = dstY1;
+      blit.src.box.y = srcY1;
+      blit.dst.box.height = dstY0 - dstY1;
+      blit.src.box.height = srcY0 - srcY1;
+   }
+
+   if (drawFB != ctx->WinSysDrawBuffer)
+      st_window_rectangles_to_blit(ctx, &blit);
+
+   blit.filter = pFilter;
+   blit.render_condition_enable = TRUE;
+   blit.alpha_blend = FALSE;
 
    if (mask & GL_COLOR_BUFFER_BIT) {
-      struct st_renderbuffer *srcRb = 
-         st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
-      struct st_renderbuffer *dstRb = 
-         st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
-      struct pipe_surface *srcSurf = srcRb->surface;
-      struct pipe_surface *dstSurf = dstRb->surface;
-
-      if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
-         /* invert Y */
-         srcY0 = srcRb->Base.Height - srcY0;
-         srcY1 = srcRb->Base.Height - srcY1;
-
-         dstY0 = dstRb->Base.Height - dstY0;
-         dstY1 = dstRb->Base.Height - dstY1;
+      struct gl_renderbuffer_attachment *srcAtt =
+         &readFB->Attachment[readFB->_ColorReadBufferIndex];
+
+      blit.mask = PIPE_MASK_RGBA;
+
+      if (srcAtt->Type == GL_TEXTURE) {
+         struct st_texture_object *srcObj = st_texture_object(srcAtt->Texture);
+         GLuint i;
+
+         if (!srcObj || !srcObj->pt) {
+            return;
+         }
+
+         for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
+            struct st_renderbuffer *dstRb =
+               st_renderbuffer(drawFB->_ColorDrawBuffers[i]);
+
+            if (dstRb) {
+               struct pipe_surface *dstSurf = dstRb->surface;
+
+               if (dstSurf) {
+                  blit.dst.resource = dstSurf->texture;
+                  blit.dst.level = dstSurf->u.tex.level;
+                  blit.dst.box.z = dstSurf->u.tex.first_layer;
+                  blit.dst.format = util_format_linear(dstSurf->format);
+
+                  blit.src.resource = srcObj->pt;
+                  blit.src.level = srcAtt->TextureLevel;
+                  blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
+                  blit.src.format = util_format_linear(srcObj->pt->format);
+
+                  st_adjust_blit_for_msaa_resolve(&blit);
+
+                  st->pipe->blit(st->pipe, &blit);
+                  dstRb->defined = true; /* front buffer tracking */
+               }
+            }
+         }
       }
+      else {
+         struct st_renderbuffer *srcRb =
+            st_renderbuffer(readFB->_ColorReadBuffer);
+         struct pipe_surface *srcSurf;
+         GLuint i;
+
+         if (!srcRb || !srcRb->surface) {
+            return;
+         }
+
+         srcSurf = srcRb->surface;
+
+         for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
+            struct st_renderbuffer *dstRb =
+               st_renderbuffer(drawFB->_ColorDrawBuffers[i]);
 
-      util_blit_pixels(st->blit,
-                       srcSurf, srcX0, srcY0, srcX1, srcY1,
-                       dstSurf, dstX0, dstY0, dstX1, dstY1,
-                       0.0, pFilter);
+            if (dstRb) {
+               struct pipe_surface *dstSurf = dstRb->surface;
 
+               if (dstSurf) {
+                  blit.dst.resource = dstSurf->texture;
+                  blit.dst.level = dstSurf->u.tex.level;
+                  blit.dst.box.z = dstSurf->u.tex.first_layer;
+                  blit.dst.format = util_format_linear(dstSurf->format);
+
+                  blit.src.resource = srcSurf->texture;
+                  blit.src.level = srcSurf->u.tex.level;
+                  blit.src.box.z = srcSurf->u.tex.first_layer;
+                  blit.src.format = util_format_linear(srcSurf->format);
+
+                  st_adjust_blit_for_msaa_resolve(&blit);
+
+                  st->pipe->blit(st->pipe, &blit);
+                  dstRb->defined = true; /* front buffer tracking */
+               }
+            }
+         }
+      }
    }
-}
 
+   if (mask & depthStencil) {
+      /* depth and/or stencil blit */
+
+      /* get src/dst depth surfaces */
+      struct st_renderbuffer *srcDepthRb =
+         st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
+      struct st_renderbuffer *dstDepthRb = 
+         st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
+      struct pipe_surface *dstDepthSurf =
+         dstDepthRb ? dstDepthRb->surface : NULL;
+
+      struct st_renderbuffer *srcStencilRb =
+         st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
+      struct st_renderbuffer *dstStencilRb =
+         st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
+      struct pipe_surface *dstStencilSurf =
+         dstStencilRb ? dstStencilRb->surface : NULL;
+
+      if (_mesa_has_depthstencil_combined(readFB) &&
+          _mesa_has_depthstencil_combined(drawFB)) {
+         blit.mask = 0;
+         if (mask & GL_DEPTH_BUFFER_BIT)
+            blit.mask |= PIPE_MASK_Z;
+         if (mask & GL_STENCIL_BUFFER_BIT)
+            blit.mask |= PIPE_MASK_S;
+
+         blit.dst.resource = dstDepthSurf->texture;
+         blit.dst.level = dstDepthSurf->u.tex.level;
+         blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
+         blit.dst.format = dstDepthSurf->format;
+
+         blit.src.resource = srcDepthRb->texture;
+         blit.src.level = srcDepthRb->surface->u.tex.level;
+         blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
+         blit.src.format = srcDepthRb->surface->format;
+
+         st->pipe->blit(st->pipe, &blit);
+      }
+      else {
+         /* blitting depth and stencil separately */
+
+         if (mask & GL_DEPTH_BUFFER_BIT) {
+            blit.mask = PIPE_MASK_Z;
+
+            blit.dst.resource = dstDepthSurf->texture;
+            blit.dst.level = dstDepthSurf->u.tex.level;
+            blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
+            blit.dst.format = dstDepthSurf->format;
+
+            blit.src.resource = srcDepthRb->texture;
+            blit.src.level = srcDepthRb->surface->u.tex.level;
+            blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
+            blit.src.format = srcDepthRb->surface->format;
+
+            st->pipe->blit(st->pipe, &blit);
+         }
+
+         if (mask & GL_STENCIL_BUFFER_BIT) {
+            blit.mask = PIPE_MASK_S;
+
+            blit.dst.resource = dstStencilSurf->texture;
+            blit.dst.level = dstStencilSurf->u.tex.level;
+            blit.dst.box.z = dstStencilSurf->u.tex.first_layer;
+            blit.dst.format = dstStencilSurf->format;
+
+            blit.src.resource = srcStencilRb->texture;
+            blit.src.level = srcStencilRb->surface->u.tex.level;
+            blit.src.box.z = srcStencilRb->surface->u.tex.first_layer;
+            blit.src.format = srcStencilRb->surface->format;
+
+            st->pipe->blit(st->pipe, &blit);
+         }
+      }
+   }
+}
 
 
 void
 st_init_blit_functions(struct dd_function_table *functions)
 {
-#if FEATURE_EXT_framebuffer_blit
    functions->BlitFramebuffer = st_BlitFramebuffer;
-#endif
 }