/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "st_context.h"
#include "st_texture.h"
+#include "st_cb_bitmap.h"
#include "st_cb_blit.h"
#include "st_cb_fbo.h"
+#include "st_manager.h"
+#include "st_scissor.h"
+#include "st_util.h"
-#include "util/u_blit.h"
-#include "util/u_inlines.h"
-
-
-void
-st_init_blit(struct st_context *st)
-{
- st->blit = util_create_blit(st->pipe, st->cso_context);
-}
-
-
-void
-st_destroy_blit(struct st_context *st)
-{
- util_destroy_blit(st->blit);
- st->blit = NULL;
-}
-
-
-#if FEATURE_EXT_framebuffer_blit
+#include "util/format/u_format.h"
static void
-st_BlitFramebuffer(GLcontext *ctx,
+st_BlitFramebuffer(struct gl_context *ctx,
+ struct gl_framebuffer *readFB,
+ struct gl_framebuffer *drawFB,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
GL_STENCIL_BUFFER_BIT);
struct st_context *st = st_context(ctx);
const uint pFilter = ((filter == GL_NEAREST)
- ? PIPE_TEX_MIPFILTER_NEAREST
- : PIPE_TEX_MIPFILTER_LINEAR);
- struct gl_framebuffer *readFB = ctx->ReadBuffer;
- struct gl_framebuffer *drawFB = ctx->DrawBuffer;
-
- if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
- &dstX0, &dstY0, &dstX1, &dstY1)) {
+ ? PIPE_TEX_FILTER_NEAREST
+ : PIPE_TEX_FILTER_LINEAR);
+ struct {
+ GLint srcX0, srcY0, srcX1, srcY1;
+ GLint dstX0, dstY0, dstX1, dstY1;
+ } clip;
+ struct pipe_blit_info blit;
+
+ st_manager_validate_framebuffers(st);
+
+ /* Make sure bitmap rendering has landed in the framebuffers */
+ st_flush_bitmap_cache(st);
+ st_invalidate_readpix_cache(st);
+
+ clip.srcX0 = srcX0;
+ clip.srcY0 = srcY0;
+ clip.srcX1 = srcX1;
+ clip.srcY1 = srcY1;
+ clip.dstX0 = dstX0;
+ clip.dstY0 = dstY0;
+ clip.dstX1 = dstX1;
+ clip.dstY1 = dstY1;
+
+ /* NOTE: If the src and dst dimensions don't match, we cannot simply adjust
+ * the integer coordinates to account for clipping (or scissors) because that
+ * would make us cut off fractional parts, affecting the result of the blit.
+ *
+ * XXX: This should depend on mask !
+ */
+ if (!_mesa_clip_blit(ctx, readFB, drawFB,
+ &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
+ &clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
return; /* nothing to draw/blit */
}
+ memset(&blit, 0, sizeof(struct pipe_blit_info));
+ blit.scissor_enable =
+ (dstX0 != clip.dstX0) ||
+ (dstY0 != clip.dstY0) ||
+ (dstX1 != clip.dstX1) ||
+ (dstY1 != clip.dstY1);
if (st_fb_orientation(drawFB) == Y_0_TOP) {
/* invert Y for dest */
dstY0 = drawFB->Height - dstY0;
dstY1 = drawFB->Height - dstY1;
+ /* invert Y for clip */
+ clip.dstY0 = drawFB->Height - clip.dstY0;
+ clip.dstY1 = drawFB->Height - clip.dstY1;
+ }
+ if (blit.scissor_enable) {
+ blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1);
+ blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1);
+ blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1);
+ blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1);
+#if 0
+ debug_printf("scissor = (%i,%i)-(%i,%i)\n",
+ blit.scissor.minx,blit.scissor.miny,
+ blit.scissor.maxx,blit.scissor.maxy);
+#endif
}
if (st_fb_orientation(readFB) == Y_0_TOP) {
dstY1 = tmp;
}
+ blit.src.box.depth = 1;
+ blit.dst.box.depth = 1;
+
+ /* Destination dimensions have to be positive: */
+ if (dstX0 < dstX1) {
+ blit.dst.box.x = dstX0;
+ blit.src.box.x = srcX0;
+ blit.dst.box.width = dstX1 - dstX0;
+ blit.src.box.width = srcX1 - srcX0;
+ } else {
+ blit.dst.box.x = dstX1;
+ blit.src.box.x = srcX1;
+ blit.dst.box.width = dstX0 - dstX1;
+ blit.src.box.width = srcX0 - srcX1;
+ }
+ if (dstY0 < dstY1) {
+ blit.dst.box.y = dstY0;
+ blit.src.box.y = srcY0;
+ blit.dst.box.height = dstY1 - dstY0;
+ blit.src.box.height = srcY1 - srcY0;
+ } else {
+ blit.dst.box.y = dstY1;
+ blit.src.box.y = srcY1;
+ blit.dst.box.height = dstY0 - dstY1;
+ blit.src.box.height = srcY0 - srcY1;
+ }
+
+ if (drawFB != ctx->WinSysDrawBuffer)
+ st_window_rectangles_to_blit(ctx, &blit);
+
+ blit.filter = pFilter;
+ blit.render_condition_enable = TRUE;
+ blit.alpha_blend = FALSE;
+
if (mask & GL_COLOR_BUFFER_BIT) {
struct gl_renderbuffer_attachment *srcAtt =
&readFB->Attachment[readFB->_ColorReadBufferIndex];
+ GLuint i;
- if(srcAtt->Type == GL_TEXTURE) {
- struct st_texture_object *srcObj =
- st_texture_object(srcAtt->Texture);
- struct st_renderbuffer *dstRb =
- st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
- struct pipe_subresource srcSub;
- struct pipe_surface *dstSurf = dstRb->surface;
+ blit.mask = PIPE_MASK_RGBA;
+
+ if (srcAtt->Type == GL_TEXTURE) {
+ struct st_texture_object *srcObj = st_texture_object(srcAtt->Texture);
- if (!srcObj->pt)
+ if (!srcObj || !srcObj->pt) {
return;
+ }
- srcSub.face = srcAtt->CubeMapFace;
- srcSub.level = srcAtt->TextureLevel;
+ blit.src.resource = srcObj->pt;
+ blit.src.level = srcAtt->TextureLevel;
+ blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
+ blit.src.format = srcObj->pt->format;
- util_blit_pixels(st->blit, srcObj->pt, srcSub,
- srcX0, srcY0, srcX1, srcY1, srcAtt->Zoffset,
- dstSurf, dstX0, dstY0, dstX1, dstY1,
- 0.0, pFilter);
+ if (!ctx->Color.sRGBEnabled)
+ blit.src.format = util_format_linear(blit.src.format);
}
else {
struct st_renderbuffer *srcRb =
st_renderbuffer(readFB->_ColorReadBuffer);
+ struct pipe_surface *srcSurf;
+
+ if (!srcRb)
+ return;
+
+ st_update_renderbuffer_surface(st, srcRb);
+
+ if (!srcRb->surface)
+ return;
+
+ srcSurf = srcRb->surface;
+
+ blit.src.resource = srcSurf->texture;
+ blit.src.level = srcSurf->u.tex.level;
+ blit.src.box.z = srcSurf->u.tex.first_layer;
+ blit.src.format = srcSurf->format;
+ }
+
+ for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
struct st_renderbuffer *dstRb =
- st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
- struct pipe_surface *srcSurf = srcRb->surface;
- struct pipe_surface *dstSurf = dstRb->surface;
- struct pipe_subresource srcSub;
-
- srcSub.face = srcSurf->face;
- srcSub.level = srcSurf->level;
-
- util_blit_pixels(st->blit,
- srcRb->texture, srcSub, srcX0, srcY0, srcX1, srcY1,
- srcSurf->zslice,
- dstSurf, dstX0, dstY0, dstX1, dstY1,
- 0.0, pFilter);
+ st_renderbuffer(drawFB->_ColorDrawBuffers[i]);
+
+ if (dstRb) {
+ struct pipe_surface *dstSurf;
+
+ st_update_renderbuffer_surface(st, dstRb);
+
+ dstSurf = dstRb->surface;
+
+ if (dstSurf) {
+ blit.dst.resource = dstSurf->texture;
+ blit.dst.level = dstSurf->u.tex.level;
+ blit.dst.box.z = dstSurf->u.tex.first_layer;
+ blit.dst.format = dstSurf->format;
+
+ st->pipe->blit(st->pipe, &blit);
+ dstRb->defined = true; /* front buffer tracking */
+ }
+ }
}
}
/* depth and/or stencil blit */
/* get src/dst depth surfaces */
- struct gl_renderbuffer_attachment *srcDepth =
- &readFB->Attachment[BUFFER_DEPTH];
- struct gl_renderbuffer_attachment *dstDepth =
- &drawFB->Attachment[BUFFER_DEPTH];
- struct gl_renderbuffer_attachment *srcStencil =
- &readFB->Attachment[BUFFER_STENCIL];
- struct gl_renderbuffer_attachment *dstStencil =
- &drawFB->Attachment[BUFFER_STENCIL];
-
struct st_renderbuffer *srcDepthRb =
st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
struct st_renderbuffer *dstDepthRb =
struct pipe_surface *dstDepthSurf =
dstDepthRb ? dstDepthRb->surface : NULL;
- if ((mask & depthStencil) == depthStencil &&
- st_is_depth_stencil_combined(srcDepth, srcStencil) &&
- st_is_depth_stencil_combined(dstDepth, dstStencil)) {
-
- /* Blitting depth and stencil values between combined
- * depth/stencil buffers. This is the ideal case for such buffers.
- */
- util_blit_pixels(st->blit, srcDepthRb->texture,
- u_subresource(srcDepthRb->surface->face,
- srcDepthRb->surface->level),
- srcX0, srcY0, srcX1, srcY1,
- srcDepthRb->surface->zslice,
- dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
- 0.0, pFilter);
+ struct st_renderbuffer *srcStencilRb =
+ st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
+ struct st_renderbuffer *dstStencilRb =
+ st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
+ struct pipe_surface *dstStencilSurf =
+ dstStencilRb ? dstStencilRb->surface : NULL;
+
+ if (_mesa_has_depthstencil_combined(readFB) &&
+ _mesa_has_depthstencil_combined(drawFB)) {
+ blit.mask = 0;
+ if (mask & GL_DEPTH_BUFFER_BIT)
+ blit.mask |= PIPE_MASK_Z;
+ if (mask & GL_STENCIL_BUFFER_BIT)
+ blit.mask |= PIPE_MASK_S;
+
+ blit.dst.resource = dstDepthSurf->texture;
+ blit.dst.level = dstDepthSurf->u.tex.level;
+ blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
+ blit.dst.format = dstDepthSurf->format;
+
+ blit.src.resource = srcDepthRb->texture;
+ blit.src.level = srcDepthRb->surface->u.tex.level;
+ blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
+ blit.src.format = srcDepthRb->surface->format;
+
+ st->pipe->blit(st->pipe, &blit);
}
else {
/* blitting depth and stencil separately */
if (mask & GL_DEPTH_BUFFER_BIT) {
- util_blit_pixels(st->blit, srcDepthRb->texture,
- u_subresource(srcDepthRb->surface->face,
- srcDepthRb->surface->level),
- srcX0, srcY0, srcX1, srcY1,
- srcDepthRb->surface->zslice,
- dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
- 0.0, pFilter);
+ blit.mask = PIPE_MASK_Z;
+
+ blit.dst.resource = dstDepthSurf->texture;
+ blit.dst.level = dstDepthSurf->u.tex.level;
+ blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
+ blit.dst.format = dstDepthSurf->format;
+
+ blit.src.resource = srcDepthRb->texture;
+ blit.src.level = srcDepthRb->surface->u.tex.level;
+ blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
+ blit.src.format = srcDepthRb->surface->format;
+
+ st->pipe->blit(st->pipe, &blit);
}
if (mask & GL_STENCIL_BUFFER_BIT) {
- /* blit stencil only */
- _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
+ blit.mask = PIPE_MASK_S;
+
+ blit.dst.resource = dstStencilSurf->texture;
+ blit.dst.level = dstStencilSurf->u.tex.level;
+ blit.dst.box.z = dstStencilSurf->u.tex.first_layer;
+ blit.dst.format = dstStencilSurf->format;
+
+ blit.src.resource = srcStencilRb->texture;
+ blit.src.level = srcStencilRb->surface->u.tex.level;
+ blit.src.box.z = srcStencilRb->surface->u.tex.first_layer;
+ blit.src.format = srcStencilRb->surface->format;
+
+ st->pipe->blit(st->pipe, &blit);
}
}
}
{
functions->BlitFramebuffer = st_BlitFramebuffer;
}
-
-#endif /* FEATURE_EXT_framebuffer_blit */