blit.filter = pFilter;
blit.render_condition_enable = TRUE;
+ blit.alpha_blend = FALSE;
if (mask & GL_COLOR_BUFFER_BIT) {
struct gl_renderbuffer_attachment *srcAtt =
st_adjust_blit_for_msaa_resolve(&blit);
st->pipe->blit(st->pipe, &blit);
+ dstRb->defined = true; /* front buffer tracking */
}
}
}
st_adjust_blit_for_msaa_resolve(&blit);
st->pipe->blit(st->pipe, &blit);
+ dstRb->defined = true; /* front buffer tracking */
}
}
}