st/mesa: use common double inputs read field
[mesa.git] / src / mesa / state_tracker / st_cb_bufferobjects.c
index 90f786cc1f2b5351af274f24145ef3686a3eba26..7c202ebcc50e789609c7f5365c7f1bcbcd51f7ac 100644 (file)
@@ -83,8 +83,7 @@ st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
    if (st_obj->buffer)
       pipe_resource_reference(&st_obj->buffer, NULL);
 
-   free(st_obj->Base.Label);
-   free(st_obj);
+   _mesa_delete_buffer_object(ctx, obj);
 }
 
 
@@ -99,14 +98,14 @@ static void
 st_bufferobj_subdata(struct gl_context *ctx,
                     GLintptrARB offset,
                     GLsizeiptrARB size,
-                    const GLvoid * data, struct gl_buffer_object *obj)
+                    const void * data, struct gl_buffer_object *obj)
 {
    struct st_buffer_object *st_obj = st_buffer_object(obj);
 
    /* we may be called from VBO code, so double-check params here */
-   ASSERT(offset >= 0);
-   ASSERT(size >= 0);
-   ASSERT(offset + size <= obj->Size);
+   assert(offset >= 0);
+   assert(size >= 0);
+   assert(offset + size <= obj->Size);
 
    if (!size)
       return;
@@ -143,14 +142,14 @@ static void
 st_bufferobj_get_subdata(struct gl_context *ctx,
                          GLintptrARB offset,
                          GLsizeiptrARB size,
-                         GLvoid * data, struct gl_buffer_object *obj)
+                         void * data, struct gl_buffer_object *obj)
 {
    struct st_buffer_object *st_obj = st_buffer_object(obj);
 
    /* we may be called from VBO code, so double-check params here */
-   ASSERT(offset >= 0);
-   ASSERT(size >= 0);
-   ASSERT(offset + size <= obj->Size);
+   assert(offset >= 0);
+   assert(size >= 0);
+   assert(offset + size <= obj->Size);
 
    if (!size)
       return;
@@ -176,31 +175,35 @@ static GLboolean
 st_bufferobj_data(struct gl_context *ctx,
                  GLenum target,
                  GLsizeiptrARB size,
-                 const GLvoid * data,
+                 const void * data,
                  GLenum usage,
                   GLbitfield storageFlags,
                  struct gl_buffer_object *obj)
 {
    struct st_context *st = st_context(ctx);
    struct pipe_context *pipe = st->pipe;
+   struct pipe_screen *screen = pipe->screen;
    struct st_buffer_object *st_obj = st_buffer_object(obj);
    unsigned bind, pipe_usage, pipe_flags = 0;
 
-   if (size && data && st_obj->buffer &&
+   if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
+       size && st_obj->buffer &&
        st_obj->Base.Size == size &&
        st_obj->Base.Usage == usage &&
        st_obj->Base.StorageFlags == storageFlags) {
-      /* Just discard the old contents and write new data.
-       * This should be the same as creating a new buffer, but we avoid
-       * a lot of validation in Mesa.
-       */
-      struct pipe_box box;
-
-      u_box_1d(0, size, &box);
-      pipe->transfer_inline_write(pipe, st_obj->buffer, 0,
-                                  PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
-                                  &box, data, 0, 0);
-      return GL_TRUE;
+      if (data) {
+         /* Just discard the old contents and write new data.
+          * This should be the same as creating a new buffer, but we avoid
+          * a lot of validation in Mesa.
+          */
+         pipe->buffer_subdata(pipe, st_obj->buffer,
+                              PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
+                              0, size, data);
+         return GL_TRUE;
+      } else if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER)) {
+         pipe->invalidate_resource(pipe, st_obj->buffer);
+         return GL_TRUE;
+      }
    }
 
    st_obj->Base.Size = size;
@@ -228,8 +231,16 @@ st_bufferobj_data(struct gl_context *ctx,
       bind = PIPE_BIND_CONSTANT_BUFFER;
       break;
    case GL_DRAW_INDIRECT_BUFFER:
+   case GL_PARAMETER_BUFFER_ARB:
       bind = PIPE_BIND_COMMAND_ARGS_BUFFER;
       break;
+   case GL_ATOMIC_COUNTER_BUFFER:
+   case GL_SHADER_STORAGE_BUFFER:
+      bind = PIPE_BIND_SHADER_BUFFER;
+      break;
+   case GL_QUERY_BUFFER:
+      bind = PIPE_BIND_QUERY_BUFFER;
+      break;
    default:
       bind = 0;
    }
@@ -237,10 +248,14 @@ st_bufferobj_data(struct gl_context *ctx,
    /* Set usage. */
    if (st_obj->Base.Immutable) {
       /* BufferStorage */
-      if (storageFlags & GL_CLIENT_STORAGE_BIT)
-         pipe_usage = PIPE_USAGE_STAGING;
-      else
+      if (storageFlags & GL_CLIENT_STORAGE_BIT) {
+         if (storageFlags & GL_MAP_READ_BIT)
+            pipe_usage = PIPE_USAGE_STAGING;
+         else
+            pipe_usage = PIPE_USAGE_STREAM;
+      } else {
          pipe_usage = PIPE_USAGE_DEFAULT;
+      }
    }
    else {
       /* BufferData */
@@ -300,25 +315,67 @@ st_bufferobj_data(struct gl_context *ctx,
       buffer.depth0 = 1;
       buffer.array_size = 1;
 
-      st_obj->buffer = pipe->screen->resource_create(pipe->screen, &buffer);
+      if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
+         st_obj->buffer =
+            screen->resource_from_user_memory(screen, &buffer, (void*)data);
+      }
+      else {
+         st_obj->buffer = screen->resource_create(screen, &buffer);
+
+         if (st_obj->buffer && data)
+            pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
+      }
 
       if (!st_obj->buffer) {
          /* out of memory */
          st_obj->Base.Size = 0;
          return GL_FALSE;
       }
-
-      if (data)
-         pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
    }
 
-   /* BufferData may change an array or uniform buffer, need to update it */
-   st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER;
+   /* The current buffer may be bound, so we have to revalidate all atoms that
+    * might be using it.
+    */
+   /* TODO: Add arrays to usage history */
+   ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
+   if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
+      ctx->NewDriverState |= ST_NEW_UNIFORM_BUFFER;
+   if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER)
+      ctx->NewDriverState |= ST_NEW_STORAGE_BUFFER;
+   if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
+      ctx->NewDriverState |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS;
+   if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
+      ctx->NewDriverState |= ST_NEW_ATOMIC_BUFFER;
 
    return GL_TRUE;
 }
 
 
+/**
+ * Called via glInvalidateBuffer(Sub)Data.
+ */
+static void
+st_bufferobj_invalidate(struct gl_context *ctx,
+                        struct gl_buffer_object *obj,
+                        GLintptr offset,
+                        GLsizeiptr size)
+{
+   struct st_context *st = st_context(ctx);
+   struct pipe_context *pipe = st->pipe;
+   struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+   /* We ignore partial invalidates. */
+   if (offset != 0 || size != obj->Size)
+      return;
+
+   /* Nothing to invalidate. */
+   if (!st_obj->buffer)
+      return;
+
+   pipe->invalidate_resource(pipe, st_obj->buffer);
+}
+
+
 /**
  * Called via glMapBufferRange().
  */
@@ -468,7 +525,7 @@ st_copy_buffer_subdata(struct gl_context *ctx,
 static void
 st_clear_buffer_subdata(struct gl_context *ctx,
                         GLintptr offset, GLsizeiptr size,
-                        const GLvoid *clearValue,
+                        const void *clearValue,
                         GLsizeiptr clearValueSize,
                         struct gl_buffer_object *bufObj)
 {
@@ -477,8 +534,8 @@ st_clear_buffer_subdata(struct gl_context *ctx,
    static const char zeros[16] = {0};
 
    if (!pipe->clear_buffer) {
-      _mesa_buffer_clear_subdata(ctx, offset, size,
-                                 clearValue, clearValueSize, bufObj);
+      _mesa_ClearBufferSubData_sw(ctx, offset, size,
+                                  clearValue, clearValueSize, bufObj);
       return;
    }
 
@@ -504,7 +561,8 @@ st_bufferobj_validate_usage(struct st_context *st,
 
 
 void
-st_init_bufferobject_functions(struct dd_function_table *functions)
+st_init_bufferobject_functions(struct pipe_screen *screen,
+                               struct dd_function_table *functions)
 {
    /* plug in default driver fallbacks (such as for ClearBufferSubData) */
    _mesa_init_buffer_object_functions(functions);
@@ -520,7 +578,6 @@ st_init_bufferobject_functions(struct dd_function_table *functions)
    functions->CopyBufferSubData = st_copy_buffer_subdata;
    functions->ClearBufferSubData = st_clear_buffer_subdata;
 
-   /* For GL_APPLE_vertex_array_object */
-   functions->NewArrayObject = _mesa_new_vao;
-   functions->DeleteArrayObject = _mesa_delete_vao;
+   if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER))
+      functions->InvalidateBufferSubData = st_bufferobj_invalidate;
 }