#include "main/mtypes.h"
#include "main/bufferobj.h"
+#include "st_inlines.h"
#include "st_context.h"
#include "st_cb_bufferobjects.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_winsys.h"
+#include "pipe/p_inlines.h"
static struct gl_buffer_object *
st_bufferobj_alloc(GLcontext *ctx, GLuint name, GLenum target)
{
- struct st_context *st = st_context(ctx);
- struct st_buffer_object *st_obj = CALLOC_STRUCT(st_buffer_object);
+ struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
if (!st_obj)
return NULL;
_mesa_initialize_buffer_object(&st_obj->Base, name, target);
- st_obj->buffer = st->pipe->winsys->buffer_create( st->pipe->winsys, 32, 0, 0 );
-
return &st_obj->Base;
}
static void
st_bufferobj_free(GLcontext *ctx, struct gl_buffer_object *obj)
{
- struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_buffer_object *st_obj = st_buffer_object(obj);
if (st_obj->buffer)
- pipe->winsys->buffer_reference(pipe->winsys, &st_obj->buffer, NULL);
+ pipe_buffer_reference(&st_obj->buffer, NULL);
- free(st_obj);
+ _mesa_free(st_obj);
}
+/**
+ * Replace data in a subrange of buffer object. If the data range
+ * specified by size + offset extends beyond the end of the buffer or
+ * if data is NULL, no copy is performed.
+ * Called via glBufferSubDataARB().
+ */
+static void
+st_bufferobj_subdata(GLcontext *ctx,
+ GLenum target,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ const GLvoid * data, struct gl_buffer_object *obj)
+{
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ if (offset >= st_obj->size || size > (st_obj->size - offset))
+ return;
+
+ st_cond_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer,
+ offset, size, data);
+}
+
+
+/**
+ * Called via glGetBufferSubDataARB().
+ */
+static void
+st_bufferobj_get_subdata(GLcontext *ctx,
+ GLenum target,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ GLvoid * data, struct gl_buffer_object *obj)
+{
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ if (offset >= st_obj->size || size > (st_obj->size - offset))
+ return;
+
+ st_cond_flush_pipe_buffer_read(st_context(ctx), st_obj->buffer,
+ offset, size, data);
+}
+
+
/**
* Allocate space for and store data in a buffer object. Any data that was
* previously stored in the buffer object is lost. If data is NULL,
GLenum usage,
struct gl_buffer_object *obj)
{
- struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
struct st_buffer_object *st_obj = st_buffer_object(obj);
unsigned buffer_usage;
buffer_usage = 0;
}
- pipe->winsys->buffer_data( pipe->winsys, st_obj->buffer,
- size, data,
- buffer_usage );
-}
-
-
-/**
- * Replace data in a subrange of buffer object. If the data range
- * specified by size + offset extends beyond the end of the buffer or
- * if data is NULL, no copy is performed.
- * Called via glBufferSubDataARB().
- */
-static void
-st_bufferobj_subdata(GLcontext *ctx,
- GLenum target,
- GLintptrARB offset,
- GLsizeiptrARB size,
- const GLvoid * data, struct gl_buffer_object *obj)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- struct st_buffer_object *st_obj = st_buffer_object(obj);
+ pipe_buffer_reference( &st_obj->buffer, NULL );
- pipe->winsys->buffer_subdata(pipe->winsys, st_obj->buffer, offset, size, data);
-}
+ st_obj->buffer = pipe_buffer_create( pipe->screen, 32, buffer_usage, size );
+ if (!st_obj->buffer) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB");
+ return;
+ }
-/**
- * Called via glGetBufferSubDataARB().
- */
-static void
-st_bufferobj_get_subdata(GLcontext *ctx,
- GLenum target,
- GLintptrARB offset,
- GLsizeiptrARB size,
- GLvoid * data, struct gl_buffer_object *obj)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- struct st_buffer_object *st_obj = st_buffer_object(obj);
+ st_obj->size = size;
- pipe->winsys->buffer_get_subdata(pipe->winsys, st_obj->buffer, offset, size, data);
+ if (data)
+ st_no_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer, 0,
+ size, data);
}
st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
struct gl_buffer_object *obj)
{
- struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_buffer_object *st_obj = st_buffer_object(obj);
GLuint flags;
switch (access) {
case GL_WRITE_ONLY:
- flags = PIPE_BUFFER_FLAG_WRITE;
+ flags = PIPE_BUFFER_USAGE_CPU_WRITE;
break;
case GL_READ_ONLY:
- flags = PIPE_BUFFER_FLAG_READ;
+ flags = PIPE_BUFFER_USAGE_CPU_READ;
break;
case GL_READ_WRITE:
/* fall-through */
default:
- flags = PIPE_BUFFER_FLAG_READ | PIPE_BUFFER_FLAG_WRITE;
+ flags = PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE;
break;
}
- obj->Pointer = pipe->winsys->buffer_map(pipe->winsys, st_obj->buffer, flags);
+ obj->Pointer = st_cond_flush_pipe_buffer_map(st_context(ctx),
+ st_obj->buffer,
+ flags);
+ if(obj->Pointer) {
+ obj->Offset = 0;
+ obj->Length = obj->Size;
+ }
return obj->Pointer;
}
+
/**
- * Called via glMapBufferARB().
+ * Called via glMapBufferRange().
+ */
+static void *
+st_bufferobj_map_range(GLcontext *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length, GLbitfield access,
+ struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+ GLuint flags = 0;
+ char *map;
+
+ if (access & GL_MAP_WRITE_BIT)
+ flags |= PIPE_BUFFER_USAGE_CPU_WRITE;
+
+ if (access & GL_MAP_READ_BIT)
+ flags |= PIPE_BUFFER_USAGE_CPU_READ;
+
+ /* ... other flags ...
+ */
+
+ if (access & MESA_MAP_NOWAIT_BIT)
+ flags |= PIPE_BUFFER_USAGE_DONTBLOCK;
+
+ assert(offset >= 0);
+ assert(length >= 0);
+ assert(offset < obj->Size);
+ assert(offset + length <= obj->Size);
+
+ map = obj->Pointer = pipe_buffer_map_range(pipe->screen, st_obj->buffer, offset, length, flags);
+ if(obj->Pointer) {
+ obj->Offset = 0;
+ obj->Length = obj->Size;
+ map += offset;
+ }
+
+ return map;
+}
+
+
+static void
+st_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ /* Subrange is relative to mapped range */
+ assert(offset >= 0);
+ assert(length >= 0);
+ assert(offset < obj->Length);
+ assert(offset + length <= obj->Length);
+
+ pipe_buffer_flush_mapped_range(pipe->screen, st_obj->buffer,
+ obj->Offset + offset, length);
+}
+
+
+/**
+ * Called via glUnmapBufferARB().
*/
static GLboolean
st_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj)
struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_buffer_object *st_obj = st_buffer_object(obj);
- pipe->winsys->buffer_unmap(pipe->winsys, st_obj->buffer);
+ pipe_buffer_unmap(pipe->screen, st_obj->buffer);
obj->Pointer = NULL;
+ obj->Offset = 0;
+ obj->Length = 0;
return GL_TRUE;
}
functions->BufferSubData = st_bufferobj_subdata;
functions->GetBufferSubData = st_bufferobj_get_subdata;
functions->MapBuffer = st_bufferobj_map;
+ functions->MapBufferRange = st_bufferobj_map_range;
+ functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
functions->UnmapBuffer = st_bufferobj_unmap;
}