{
struct gl_buffer_object Base;
struct pipe_resource *buffer; /* GPU storage */
- struct pipe_transfer *transfer; /* In-progress map information */
+ struct pipe_transfer *transfer[MAP_COUNT];
};
/** cast wrapper */
-static INLINE struct st_buffer_object *
+static inline struct st_buffer_object *
st_buffer_object(struct gl_buffer_object *obj)
{
return (struct st_buffer_object *) obj;