mesa: consistantly use mesa memory-functions in gallium state tracker
[mesa.git] / src / mesa / state_tracker / st_cb_clear.c
index fca1107d72e34d5e42ca38ba76da85bf0f6f530b..0eddda23a7ae651cdd431144dd5dbda7351970a3 100644 (file)
@@ -98,12 +98,12 @@ st_destroy_clear(struct st_context *st)
    struct pipe_context *pipe = st->pipe;
 
    if (st->clear.vert_shader.tokens) {
-      FREE((void *) st->clear.vert_shader.tokens);
+      _mesa_free((void *) st->clear.vert_shader.tokens);
       st->clear.vert_shader.tokens = NULL;
    }
 
    if (st->clear.frag_shader.tokens) {
-      FREE((void *) st->clear.frag_shader.tokens);
+      _mesa_free((void *) st->clear.frag_shader.tokens);
       st->clear.frag_shader.tokens = NULL;
    }
 
@@ -287,8 +287,8 @@ clear_with_quad(GLcontext *ctx,
          depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
          depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
          depth_stencil.stencil[0].ref_value = ctx->Stencil.Clear;
-         depth_stencil.stencil[0].value_mask = 0xff;
-         depth_stencil.stencil[0].write_mask = ctx->Stencil.WriteMask[0] & 0xff;
+         depth_stencil.stencil[0].valuemask = 0xff;
+         depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
       }
 
       cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil);