st->clear.vs = NULL;
}
if (st->clear.vbuf) {
- pipe_buffer_destroy(pipe, st->clear.vbuf);
+ pipe_buffer_destroy(pipe->screen, st->clear.vbuf);
st->clear.vbuf = NULL;
}
}
void *buf;
if (!st->clear.vbuf) {
- st->clear.vbuf = pipe_buffer_create(pipe, 32, PIPE_BUFFER_USAGE_VERTEX,
+ st->clear.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
sizeof(st->clear.vertices));
}
}
/* put vertex data into vbuf */
- buf = pipe_buffer_map(pipe, st->clear.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
+ buf = pipe_buffer_map(pipe->screen, st->clear.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(buf, st->clear.vertices, sizeof(st->clear.vertices));
- pipe_buffer_unmap(pipe, st->clear.vbuf);
+ pipe_buffer_unmap(pipe->screen, st->clear.vbuf);
/* draw */
util_draw_vertex_buffer(pipe, st->clear.vbuf,
GLboolean color, GLboolean depth, GLboolean stencil)
{
struct st_context *st = ctx->st;
- const GLfloat x0 = ctx->DrawBuffer->_Xmin;
- const GLfloat x1 = ctx->DrawBuffer->_Xmax;
+ const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
+ const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
GLfloat y0, y1;
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- y0 = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
- y1 = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin;
+ y0 = (GLfloat) (ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax);
+ y1 = (GLfloat) (ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin);
}
else {
- y0 = ctx->DrawBuffer->_Ymin;
- y1 = ctx->DrawBuffer->_Ymax;
+ y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
+ y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
}
/*
cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
/* draw quad matching scissor rect (XXX verify coord round-off) */
- draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor);
+ draw_quad(ctx, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, ctx->Color.ClearColor);
/* Restore pipe state */
cso_restore_blend(st->cso_context);
/* clear whole buffer w/out masking */
struct st_renderbuffer *strb = st_renderbuffer(rb);
uint clearValue;
+ /* NOTE: we always pass the clear color as PIPE_FORMAT_A8R8G8B8_UNORM
+ * at this time!
+ */
util_pack_color(ctx->Color.ClearColor, PIPE_FORMAT_A8R8G8B8_UNORM, &clearValue);
ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
}