#include "st_context.h"
#include "st_cb_queryobj.h"
#include "st_cb_condrender.h"
+#include "st_cb_bitmap.h"
/**
struct pipe_context *pipe = st->pipe;
uint m;
+ st_flush_bitmap_cache(st);
+
switch (mode) {
case GL_QUERY_WAIT:
m = PIPE_RENDER_COND_WAIT;
struct pipe_context *pipe = st->pipe;
(void) q;
+ st_flush_bitmap_cache(st);
+
pipe->render_condition(pipe, NULL, 0);
st->render_condition = NULL;
}