#include "st_context.h"
#include "st_cb_queryobj.h"
#include "st_cb_condrender.h"
+#include "st_cb_bitmap.h"
/**
* Called via ctx->Driver.BeginConditionalRender()
*/
static void
-st_BeginConditionalRender(GLcontext *ctx, struct gl_query_object *q,
+st_BeginConditionalRender(struct gl_context *ctx, struct gl_query_object *q,
GLenum mode)
{
struct st_query_object *stq = st_query_object(q);
- struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
uint m;
+ st_flush_bitmap_cache(st);
+
switch (mode) {
case GL_QUERY_WAIT:
m = PIPE_RENDER_COND_WAIT;
m = PIPE_RENDER_COND_WAIT;
}
+ st->render_condition = stq->pq;
+ st->condition_mode = m;
+
pipe->render_condition(pipe, stq->pq, m);
}
* Called via ctx->Driver.BeginConditionalRender()
*/
static void
-st_EndConditionalRender(GLcontext *ctx, struct gl_query_object *q)
+st_EndConditionalRender(struct gl_context *ctx, struct gl_query_object *q)
{
- struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
(void) q;
+
+ st_flush_bitmap_cache(st);
+
pipe->render_condition(pipe, NULL, 0);
+ st->render_condition = NULL;
}