* Called via ctx->Driver.BeginConditionalRender()
*/
static void
-st_BeginConditionalRender(GLcontext *ctx, struct gl_query_object *q,
+st_BeginConditionalRender(struct gl_context *ctx, struct gl_query_object *q,
GLenum mode)
{
struct st_query_object *stq = st_query_object(q);
- struct pipe_context *pipe = ctx->st->pipe;
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
uint m;
switch (mode) {
m = PIPE_RENDER_COND_WAIT;
}
+ st->render_condition = stq->pq;
+ st->condition_mode = m;
+
pipe->render_condition(pipe, stq->pq, m);
}
* Called via ctx->Driver.BeginConditionalRender()
*/
static void
-st_EndConditionalRender(GLcontext *ctx, struct gl_query_object *q)
+st_EndConditionalRender(struct gl_context *ctx, struct gl_query_object *q)
{
- struct pipe_context *pipe = ctx->st->pipe;
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
(void) q;
+
pipe->render_condition(pipe, NULL, 0);
+ st->render_condition = NULL;
}