replace _mesa_logbase2 with util_logbase2
[mesa.git] / src / mesa / state_tracker / st_cb_condrender.c
index 780b40c206502da5303e3dd6f56a834f87b7edbd..b2897bacb284f2560b27d00222b90e069dd0c8a5 100644 (file)
  */
 
 
-#include "main/imports.h"
+#include "util/imports.h"
 #include "main/context.h"
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
+#include "cso_cache/cso_context.h"
 #include "st_context.h"
 #include "st_cb_queryobj.h"
 #include "st_cb_condrender.h"
+#include "st_cb_bitmap.h"
 
 
 /**
  * Called via ctx->Driver.BeginConditionalRender()
  */
 static void
-st_BeginConditionalRender(GLcontext *ctx, struct gl_query_object *q,
+st_BeginConditionalRender(struct gl_context *ctx, struct gl_query_object *q,
                           GLenum mode)
 {
    struct st_query_object *stq = st_query_object(q);
-   struct pipe_context *pipe = ctx->st->pipe;
+   struct st_context *st = st_context(ctx);
    uint m;
+   /* Don't invert the condition for rendering by default */
+   boolean inverted = FALSE;
+
+   st_flush_bitmap_cache(st);
 
    switch (mode) {
    case GL_QUERY_WAIT:
@@ -67,23 +73,43 @@ st_BeginConditionalRender(GLcontext *ctx, struct gl_query_object *q,
    case GL_QUERY_BY_REGION_NO_WAIT:
       m = PIPE_RENDER_COND_BY_REGION_NO_WAIT;
       break;
+   case GL_QUERY_WAIT_INVERTED:
+      m = PIPE_RENDER_COND_WAIT;
+      inverted = TRUE;
+      break;
+   case GL_QUERY_NO_WAIT_INVERTED:
+      m = PIPE_RENDER_COND_NO_WAIT;
+      inverted = TRUE;
+      break;
+   case GL_QUERY_BY_REGION_WAIT_INVERTED:
+      m = PIPE_RENDER_COND_BY_REGION_WAIT;
+      inverted = TRUE;
+      break;
+   case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
+      m = PIPE_RENDER_COND_BY_REGION_NO_WAIT;
+      inverted = TRUE;
+      break;
    default:
       assert(0 && "bad mode in st_BeginConditionalRender");
+      m = PIPE_RENDER_COND_WAIT;
    }
 
-   pipe->render_condition(pipe, stq->pq, m);
+   cso_set_render_condition(st->cso_context, stq->pq, inverted, m);
 }
 
 
 /**
- * Called via ctx->Driver.BeginConditionalRender()
+ * Called via ctx->Driver.EndConditionalRender()
  */
 static void
-st_EndConditionalRender(GLcontext *ctx, struct gl_query_object *q)
+st_EndConditionalRender(struct gl_context *ctx, struct gl_query_object *q)
 {
-   struct pipe_context *pipe = ctx->st->pipe;
+   struct st_context *st = st_context(ctx);
    (void) q;
-   pipe->render_condition(pipe, NULL, 0);
+
+   st_flush_bitmap_cache(st);
+
+   cso_set_render_condition(st->cso_context, NULL, FALSE, 0);
 }