/* viewport state: viewport matching window dims */
cso_set_viewport_dims(cso, fb_width, fb_height, TRUE);
- cso_set_vertex_elements(cso, 3, st->util_velems);
+ st->util_velems.count = 3;
+ cso_set_vertex_elements(cso, &st->util_velems);
cso_set_stream_outputs(cso, 0, NULL, NULL);
/* Compute Gallium window coords (y=0=top) with pixel zoom.