fpv = (format != GL_COLOR_INDEX) ? get_color_fp_variant(st) :
get_color_index_fp_variant(st);
- driver_fp = fpv->driver_shader;
+ driver_fp = fpv->base.driver_shader;
if (ctx->Pixel.MapColorFlag && format != GL_COLOR_INDEX) {
pipe_sampler_view_reference(&sv[1],
rbRead = st_get_color_read_renderbuffer(ctx);
- driver_fp = fpv->driver_shader;
+ driver_fp = fpv->base.driver_shader;
if (ctx->Pixel.MapColorFlag) {
pipe_sampler_view_reference(&sv[1],