unpack);
}
else {
- bool MAYBE_UNUSED success;
+ ASSERTED bool success;
success = _mesa_texstore(ctx, 2, /* dims */
baseInternalFormat, /* baseInternalFormat */
mformat, /* mesa_format */
const unsigned fb_width = _mesa_geometric_width(ctx->DrawBuffer);
const unsigned fb_height = _mesa_geometric_height(ctx->DrawBuffer);
GLfloat x0, y0, x1, y1;
- GLsizei MAYBE_UNUSED maxSize;
+ ASSERTED GLsizei maxSize;
boolean normalized = sv[0]->texture->target == PIPE_TEXTURE_2D;
unsigned cso_state_mask;