return st->drawpix.zs_shaders[shaderIndex];
}
- ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ ureg = ureg_create(PIPE_SHADER_FRAGMENT);
if (ureg == NULL)
return NULL;
TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC;
if (!st->drawpix.vert_shaders[passColor]) {
- struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
+ struct ureg_program *ureg = ureg_create( PIPE_SHADER_VERTEX );
if (ureg == NULL)
return NULL;
/* invert the format's swizzle to setup the sampler's swizzle */
if (format == GL_RGBA) {
- c0 = UTIL_FORMAT_SWIZZLE_X;
- c1 = UTIL_FORMAT_SWIZZLE_Y;
- c2 = UTIL_FORMAT_SWIZZLE_Z;
- c3 = UTIL_FORMAT_SWIZZLE_W;
+ c0 = PIPE_SWIZZLE_X;
+ c1 = PIPE_SWIZZLE_Y;
+ c2 = PIPE_SWIZZLE_Z;
+ c3 = PIPE_SWIZZLE_W;
}
else {
assert(format == GL_BGRA);
- c0 = UTIL_FORMAT_SWIZZLE_Z;
- c1 = UTIL_FORMAT_SWIZZLE_Y;
- c2 = UTIL_FORMAT_SWIZZLE_X;
- c3 = UTIL_FORMAT_SWIZZLE_W;
+ c0 = PIPE_SWIZZLE_Z;
+ c1 = PIPE_SWIZZLE_Y;
+ c2 = PIPE_SWIZZLE_X;
+ c3 = PIPE_SWIZZLE_W;
}
sv->swizzle_r = search_swizzle(desc->swizzle, c0);
sv->swizzle_g = search_swizzle(desc->swizzle, c1);