#include "st_sampler_view.h"
#include "st_scissor.h"
#include "st_texture.h"
+#include "st_util.h"
#include "st_nir.h"
#include "pipe/p_context.h"
return;
enum pipe_shader_ir preferred_ir =
- screen->get_shader_param(screen, MESA_SHADER_VERTEX,
+ screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_PREFERRED_IR);
if (preferred_ir == PIPE_SHADER_IR_NIR) {