#include "main/image.h"
#include "main/bufferobj.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
#include "main/pack.h"
#include "main/texformat.h"
#include "main/texstore.h"
struct pipe_resource *pt;
pt = st_texture_create(st, st->internal_target, texFormat, 0,
- width, height, 1, PIPE_BIND_SAMPLER_VIEW);
+ width, height, 1, 1, PIPE_BIND_SAMPLER_VIEW);
return pt;
}
/* allocate/load buffer object with vertex data */
buf = pipe_buffer_create(pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STATIC,
sizeof(verts));
pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
- util_draw_vertex_buffer(pipe, buf, 0,
+ util_draw_vertex_buffer(pipe, st->cso_context, buf, 0,
PIPE_PRIM_QUADS,
4, /* verts */
3); /* attribs/vert */
cso_save_fragment_shader(cso);
cso_save_vertex_shader(cso);
cso_save_vertex_elements(cso);
+ cso_save_vertex_buffers(cso);
if (write_stencil) {
cso_save_depth_stencil_alpha(cso);
cso_save_blend(cso);
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
cso_restore_vertex_elements(cso);
+ cso_restore_vertex_buffers(cso);
if (write_stencil) {
cso_restore_depth_stencil_alpha(cso);
cso_restore_blend(cso);
else {
/* CPU-based fallback/conversion */
struct pipe_transfer *ptRead =
- pipe_get_transfer(st->pipe, rbRead->texture, 0, 0,
+ pipe_get_transfer(st->pipe, rbRead->texture,
+ 0, 0, /* level, layer */
PIPE_TRANSFER_READ,
readX, readY, readW, readH);
struct pipe_transfer *ptTex;
if (type == GL_COLOR) {
/* alternate path using get/put_tile() */
GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- pipe_get_tile_rgba(pipe, ptRead, readX, readY, readW, readH, buf);
- pipe_put_tile_rgba(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
- readW, readH, buf);
+ enum pipe_format readFormat, drawFormat;
+ readFormat = util_format_linear(rbRead->texture->format);
+ drawFormat = util_format_linear(pt->format);
+ pipe_get_tile_rgba_format(pipe, ptRead, 0, 0, readW, readH,
+ readFormat, buf);
+ pipe_put_tile_rgba_format(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
+ readW, readH, drawFormat, buf);
free(buf);
}
else {
/* GL_DEPTH */
GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
- pipe_get_tile_z(pipe, ptRead, readX, readY, readW, readH, buf);
+ pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf);
pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
readW, readH, buf);
free(buf);