{
GLcontext *ctx = st->ctx;
struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
gl_format mformat;
struct pipe_texture *pt;
enum pipe_format pipeFormat;
width, height);
/* map texture transfer */
- dest = screen->transfer_map(screen, transfer);
+ dest = pipe->transfer_map(pipe, transfer);
/* Put image into texture transfer.
unpack);
/* unmap */
- screen->transfer_unmap(screen, transfer);
- screen->tex_transfer_destroy(transfer);
+ pipe->transfer_unmap(pipe, transfer);
+ pipe->tex_transfer_destroy(pipe, transfer);
assert(success);
draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
GLsizei width, GLsizei height,
GLfloat zoomX, GLfloat zoomY,
- struct pipe_texture *pt,
+ struct pipe_sampler_view *sv,
void *driver_vp,
void *driver_fp,
const GLfloat *color,
cso_save_rasterizer(cso);
cso_save_viewport(cso);
cso_save_samplers(cso);
- cso_save_sampler_textures(cso);
+ cso_save_fragment_sampler_views(cso);
cso_save_fragment_shader(cso);
cso_save_vertex_shader(cso);
cso_save_vertex_elements(cso);
/* texture state: */
if (st->pixel_xfer.pixelmap_enabled) {
- struct pipe_texture *textures[2];
- textures[0] = pt;
- textures[1] = st->pixel_xfer.pixelmap_texture;
- pipe->set_fragment_sampler_textures(pipe, 2, textures);
+ struct pipe_sampler_view *sampler_views[2];
+ sampler_views[0] = sv;
+ sampler_views[1] = st->pixel_xfer.pixelmap_sampler_view;
+ cso_set_fragment_sampler_views(cso, 2, sampler_views);
}
else {
- pipe->set_fragment_sampler_textures(pipe, 1, &pt);
+ cso_set_fragment_sampler_views(cso, 1, &sv);
}
/* Compute Gallium window coords (y=0=top) with pixel zoom.
z = z * 2.0 - 1.0;
draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
- (GLfloat) width / pt->width0,
- (GLfloat) height / pt->height0);
+ (GLfloat) width / sv->texture->width0,
+ (GLfloat) height / sv->texture->height0);
/* restore state */
cso_restore_rasterizer(cso);
cso_restore_viewport(cso);
cso_restore_samplers(cso);
- cso_restore_sampler_textures(cso);
+ cso_restore_fragment_sampler_views(cso);
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
cso_restore_vertex_elements(cso);
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
struct st_renderbuffer *strb;
enum pipe_transfer_usage usage;
struct pipe_transfer *pt;
usage, x, y,
width, height);
- stmap = screen->transfer_map(screen, pt);
+ stmap = pipe->transfer_map(pipe, pt);
pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
assert(pixels);
_mesa_unmap_pbo_source(ctx, &clippedUnpack);
/* unmap the stencil buffer */
- screen->transfer_unmap(screen, pt);
- screen->tex_transfer_destroy(pt);
+ pipe->transfer_unmap(pipe, pt);
+ pipe->tex_transfer_destroy(pipe, pt);
}
struct pipe_texture *pt
= make_texture(st, width, height, format, type, unpack, pixels);
if (pt) {
- draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
- width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
- pt,
- driver_vp,
- driver_fp,
- color, GL_FALSE);
+ struct pipe_sampler_view *sv = st_sampler_view_from_texture(st->pipe, pt);
+
+ if (sv) {
+ draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
+ width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
+ sv,
+ driver_vp,
+ driver_fp,
+ color, GL_FALSE);
+ pipe_sampler_view_reference(&sv, NULL);
+ }
pipe_texture_reference(&pt, NULL);
}
}
GLint dstx, GLint dsty)
{
struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
- struct pipe_screen *screen = ctx->st->pipe->screen;
+ struct pipe_context *pipe = ctx->st->pipe;
enum pipe_transfer_usage usage;
struct pipe_transfer *ptDraw;
ubyte *drawMap;
assert(util_format_get_blockheight(ptDraw->texture->format) == 1);
/* map the stencil buffer */
- drawMap = screen->transfer_map(screen, ptDraw);
+ drawMap = pipe->transfer_map(pipe, ptDraw);
/* draw */
/* XXX PixelZoom not handled yet */
free(buffer);
/* unmap the stencil buffer */
- screen->transfer_unmap(screen, ptDraw);
- screen->tex_transfer_destroy(ptDraw);
+ pipe->transfer_unmap(pipe, ptDraw);
+ pipe->tex_transfer_destroy(pipe, ptDraw);
}
struct st_renderbuffer *rbRead;
void *driver_vp, *driver_fp;
struct pipe_texture *pt;
+ struct pipe_sampler_view *sv;
GLfloat *color;
enum pipe_format srcFormat, texFormat;
GLboolean invertTex = GL_FALSE;
if (!pt)
return;
+ sv = st_sampler_view_from_texture(st->pipe, pt);
+ if (!sv) {
+ pipe_texture_reference(&pt, NULL);
+ return;
+ }
+
/* Make temporary texture which is a copy of the src region.
* We'll draw a quad with this texture to draw the dest image.
*/
if (0) {
/* debug */
- debug_dump_surface("copypixsrcsurf", psRead);
- debug_dump_surface("copypixtemptex", psTex);
+ debug_dump_surface(pipe, "copypixsrcsurf", psRead);
+ debug_dump_surface(pipe, "copypixtemptex", psTex);
}
pipe_surface_reference(&psRead, NULL);
/* alternate path using get/put_tile() */
GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- pipe_get_tile_rgba(ptRead, 0, 0, width, height, buf);
- pipe_put_tile_rgba(ptTex, 0, 0, width, height, buf);
+ pipe_get_tile_rgba(pipe, ptRead, 0, 0, width, height, buf);
+ pipe_put_tile_rgba(pipe, ptTex, 0, 0, width, height, buf);
free(buf);
}
else {
/* GL_DEPTH */
GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
- pipe_get_tile_z(ptRead, 0, 0, width, height, buf);
- pipe_put_tile_z(ptTex, 0, 0, width, height, buf);
+ pipe_get_tile_z(pipe, ptRead, 0, 0, width, height, buf);
+ pipe_put_tile_z(pipe, ptTex, 0, 0, width, height, buf);
free(buf);
}
- screen->tex_transfer_destroy(ptRead);
- screen->tex_transfer_destroy(ptTex);
+ pipe->tex_transfer_destroy(pipe, ptRead);
+ pipe->tex_transfer_destroy(pipe, ptTex);
}
/* draw textured quad */
draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
- pt,
+ sv,
driver_vp,
driver_fp,
color, invertTex);
pipe_texture_reference(&pt, NULL);
+ pipe_sampler_view_reference(&sv, NULL);
}