mesa: Add "shader/" path to #include statements in shader parser/lexer sources
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
index a68a29e126edf2a1247986c8be5fd6975b6096d3..7c664267d4e49d59936b4441f5689abe13bf8670 100644 (file)
@@ -63,6 +63,7 @@
 #include "tgsi/tgsi_ureg.h"
 #include "util/u_tile.h"
 #include "util/u_draw_quad.h"
+#include "util/u_format.h"
 #include "util/u_math.h"
 #include "util/u_rect.h"
 #include "shader/prog_instruction.h"
@@ -585,10 +586,10 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
       struct pipe_texture *textures[2];
       textures[0] = pt;
       textures[1] = st->pixel_xfer.pixelmap_texture;
-      pipe->set_sampler_textures(pipe, 2, textures);
+      pipe->set_fragment_sampler_textures(pipe, 2, textures);
    }
    else {
-      pipe->set_sampler_textures(pipe, 1, &pt);
+      pipe->set_fragment_sampler_textures(pipe, 1, &pt);
    }
 
    /* Compute window coords (y=0=bottom) with pixel zoom.
@@ -647,7 +648,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
    }
 
    if(format != GL_DEPTH_STENCIL && 
-      pf_get_component_bits( strb->format, PIPE_FORMAT_COMP_Z ) != 0)
+      util_format_get_component_bits(strb->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
       usage = PIPE_TRANSFER_READ_WRITE;
    else
       usage = PIPE_TRANSFER_WRITE;
@@ -701,7 +702,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
             }
 
             /* now pack the stencil (and Z) values in the dest format */
-            switch (pt->format) {
+            switch (pt->texture->format) {
             case PIPE_FORMAT_S8_UNORM:
                {
                   ubyte *dest = stmap + spanY * pt->stride + spanX;
@@ -842,7 +843,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
                           GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
                           &ctx->DefaultPacking, buffer);
 
-   if(pf_get_component_bits( rbDraw->format, PIPE_FORMAT_COMP_Z ) != 0)
+   if(util_format_get_component_bits(rbDraw->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
       usage = PIPE_TRANSFER_READ_WRITE;
    else
       usage = PIPE_TRANSFER_WRITE;
@@ -856,8 +857,8 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
                                           usage, dstx, dsty,
                                           width, height);
 
-   assert(ptDraw->block.width == 1);
-   assert(ptDraw->block.height == 1);
+   assert(util_format_get_blockwidth(ptDraw->texture->format) == 1);
+   assert(util_format_get_blockheight(ptDraw->texture->format) == 1);
 
    /* map the stencil buffer */
    drawMap = screen->transfer_map(screen, ptDraw);
@@ -878,7 +879,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
       dst = drawMap + y * ptDraw->stride;
       src = buffer + i * width;
 
-      switch (ptDraw->format) {
+      switch (ptDraw->texture->format) {
       case PIPE_FORMAT_S8Z24_UNORM:
          {
             uint *dst4 = (uint *) dst;
@@ -1083,7 +1084,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
       if (ST_DEBUG & DEBUG_FALLBACK)
          debug_printf("%s: fallback processing\n", __FUNCTION__);
 
-      if (type == GL_DEPTH && pf_is_depth_and_stencil(pt->format))
+      if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
          transfer_usage = PIPE_TRANSFER_READ_WRITE;
       else
          transfer_usage = PIPE_TRANSFER_WRITE;