st/mesa: always expose ARB_ES2_compatibility
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
index 1d908c0317a49c431d7d9fd9fdec2b996795b3ba..9a3f22465c6dd5418043185cb8bdd867bc356f07 100644 (file)
 #include "main/imports.h"
 #include "main/image.h"
 #include "main/bufferobj.h"
+#include "main/format_pack.h"
 #include "main/macros.h"
 #include "main/mfeatures.h"
 #include "main/mtypes.h"
 #include "main/pack.h"
 #include "main/pbo.h"
+#include "main/readpix.h"
 #include "main/texformat.h"
 #include "main/teximage.h"
 #include "main/texstore.h"
@@ -64,6 +66,7 @@
 #include "util/u_inlines.h"
 #include "util/u_math.h"
 #include "util/u_tile.h"
+#include "util/u_upload_mgr.h"
 #include "cso_cache/cso_context.h"
 
 
@@ -94,6 +97,46 @@ is_passthrough_program(const struct gl_fragment_program *prog)
 }
 
 
+/**
+ * Returns a fragment program which implements the current pixel transfer ops.
+ */
+static struct gl_fragment_program *
+get_glsl_pixel_transfer_program(struct st_context *st,
+                                struct st_fragment_program *orig)
+{
+   int pixelMaps = 0, scaleAndBias = 0;
+   struct gl_context *ctx = st->ctx;
+   struct st_fragment_program *fp = (struct st_fragment_program *)
+      ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+
+   if (!fp)
+      return NULL;
+
+   if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
+       ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
+       ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
+       ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
+      scaleAndBias = 1;
+   }
+
+   pixelMaps = ctx->Pixel.MapColorFlag;
+
+   if (pixelMaps) {
+      /* create the colormap/texture now if not already done */
+      if (!st->pixel_xfer.pixelmap_texture) {
+         st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx);
+         st->pixel_xfer.pixelmap_sampler_view =
+            st_create_texture_sampler_view(st->pipe,
+                                           st->pixel_xfer.pixelmap_texture);
+      }
+   }
+
+   get_pixel_transfer_visitor(fp, orig->glsl_to_tgsi,
+                              scaleAndBias, pixelMaps);
+
+   return &fp->Base;
+}
+
 
 /**
  * Make fragment shader for glDraw/CopyPixels.  This shader is made
@@ -107,11 +150,15 @@ st_make_drawpix_fragment_program(struct st_context *st,
                                  struct gl_fragment_program **fpOut)
 {
    struct gl_program *newProg;
+   struct st_fragment_program *stfp = (struct st_fragment_program *) fpIn;
 
    if (is_passthrough_program(fpIn)) {
       newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx,
                                              &st->pixel_xfer.program->Base);
    }
+   else if (stfp->glsl_to_tgsi != NULL) {
+      newProg = (struct gl_program *) get_glsl_pixel_transfer_program(st, stfp);
+   }
    else {
 #if 0
       /* debug */
@@ -450,7 +497,6 @@ make_texture(struct st_context *st,
 
    {
       struct pipe_transfer *transfer;
-      static const GLuint dstImageOffsets = 0;
       GLboolean success;
       GLubyte *dest;
       const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
@@ -473,10 +519,8 @@ make_texture(struct st_context *st,
       success = _mesa_texstore(ctx, 2,           /* dims */
                                baseInternalFormat, /* baseInternalFormat */
                                mformat,          /* gl_format */
-                               dest,             /* dest */
-                               0, 0, 0,          /* dstX/Y/Zoffset */
                                transfer->stride, /* dstRowStride, bytes */
-                               &dstImageOffsets, /* dstImageOffsets */
+                               &dest,            /* destSlices */
                                width, height, 1, /* size */
                                format, type,     /* src format/type */
                                pixels,           /* data source */
@@ -511,7 +555,15 @@ draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
 {
    struct st_context *st = st_context(ctx);
    struct pipe_context *pipe = st->pipe;
-   GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
+   GLfloat (*verts)[3][4]; /* four verts, three attribs, XYZW */
+   struct pipe_resource *buf = NULL;
+   unsigned offset;
+
+   u_upload_alloc(st->uploader, 0, 4 * sizeof(verts[0]), &offset, &buf,
+                 (void**)&verts);
+   if (!buf) {
+      return;
+   }
 
    /* setup vertex data */
    {
@@ -575,22 +627,12 @@ draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
       }
    }
 
-   {
-      struct pipe_resource *buf;
-
-      /* allocate/load buffer object with vertex data */
-      buf = pipe_buffer_create(pipe->screen,
-                              PIPE_BIND_VERTEX_BUFFER,
-                              PIPE_USAGE_STATIC,
-                               sizeof(verts));
-      pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
-
-      util_draw_vertex_buffer(pipe, st->cso_context, buf, 0,
-                              PIPE_PRIM_QUADS,
-                              4,  /* verts */
-                              3); /* attribs/vert */
-      pipe_resource_reference(&buf, NULL);
-   }
+   u_upload_unmap(st->uploader);
+   util_draw_vertex_buffer(pipe, st->cso_context, buf, offset,
+                          PIPE_PRIM_QUADS,
+                          4,  /* verts */
+                          3); /* attribs/vert */
+   pipe_resource_reference(&buf, NULL);
 }
 
 
@@ -628,7 +670,9 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
    cso_save_samplers(cso);
    cso_save_fragment_sampler_views(cso);
    cso_save_fragment_shader(cso);
+   cso_save_stream_outputs(cso);
    cso_save_vertex_shader(cso);
+   cso_save_geometry_shader(cso);
    cso_save_vertex_elements(cso);
    cso_save_vertex_buffers(cso);
    if (write_stencil) {
@@ -640,8 +684,10 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
    {
       struct pipe_rasterizer_state rasterizer;
       memset(&rasterizer, 0, sizeof(rasterizer));
-      rasterizer.clamp_fragment_color = ctx->Color._ClampFragmentColor;
+      rasterizer.clamp_fragment_color = !st->clamp_frag_color_in_shader &&
+                                        ctx->Color._ClampFragmentColor;
       rasterizer.gl_rasterization_rules = 1;
+      rasterizer.depth_clip = !ctx->Transform.DepthClamp;
       rasterizer.scissor = ctx->Scissor.Enabled;
       cso_set_rasterizer(cso, &rasterizer);
    }
@@ -678,6 +724,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
    /* vertex shader state: position + texcoord pass-through */
    cso_set_vertex_shader_handle(cso, driver_vp);
 
+   /* geometry shader state: disabled */
+   cso_set_geometry_shader_handle(cso, NULL);
 
    /* texture sampling state: */
    {
@@ -715,6 +763,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
    }
 
    cso_set_vertex_elements(cso, 3, st->velems_util_draw);
+   cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
 
    /* texture state: */
    cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
@@ -747,8 +796,10 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
    cso_restore_fragment_sampler_views(cso);
    cso_restore_fragment_shader(cso);
    cso_restore_vertex_shader(cso);
+   cso_restore_geometry_shader(cso);
    cso_restore_vertex_elements(cso);
    cso_restore_vertex_buffers(cso);
+   cso_restore_stream_outputs(cso);
    if (write_stencil) {
       cso_restore_depth_stencil_alpha(cso);
       cso_restore_blend(cso);
@@ -772,9 +823,10 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
    enum pipe_transfer_usage usage;
    struct pipe_transfer *pt;
    const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
-   GLint skipPixels;
    ubyte *stmap;
    struct gl_pixelstore_attrib clippedUnpack = *unpack;
+   GLubyte *sValues;
+   GLuint *zValues;
 
    if (!zoom) {
       if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
@@ -791,12 +843,14 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
       y = ctx->DrawBuffer->Height - y - height;
    }
 
-   if(format != GL_DEPTH_STENCIL && 
-      util_format_get_component_bits(strb->format,
-                                     UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
+   if (format == GL_STENCIL_INDEX && 
+       _mesa_is_format_packed_depth_stencil(strb->Base.Format)) {
+      /* writing stencil to a combined depth+stencil buffer */
       usage = PIPE_TRANSFER_READ_WRITE;
-   else
+   }
+   else {
       usage = PIPE_TRANSFER_WRITE;
+   }
 
    pt = pipe_get_transfer(pipe, strb->texture,
                           strb->rtt_level, strb->rtt_face + strb->rtt_slice,
@@ -808,31 +862,28 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
    pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
    assert(pixels);
 
-   /* if width > MAX_WIDTH, have to process image in chunks */
-   skipPixels = 0;
-   while (skipPixels < width) {
-      const GLint spanX = skipPixels;
-      const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+   sValues = (GLubyte *) malloc(width * sizeof(GLubyte));
+   zValues = (GLuint *) malloc(width * sizeof(GLuint));
+
+   if (sValues && zValues) {
       GLint row;
       for (row = 0; row < height; row++) {
-         GLubyte sValues[MAX_WIDTH];
-         GLuint zValues[MAX_WIDTH];
          GLfloat *zValuesFloat = (GLfloat*)zValues;
          GLenum destType = GL_UNSIGNED_BYTE;
          const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
                                                       width, height,
                                                       format, type,
-                                                      row, skipPixels);
-         _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
+                                                      row, 0);
+         _mesa_unpack_stencil_span(ctx, width, destType, sValues,
                                    type, source, &clippedUnpack,
                                    ctx->_ImageTransferState);
 
          if (format == GL_DEPTH_STENCIL) {
             GLenum ztype =
-               pt->resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED ?
+               pt->resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ?
                GL_FLOAT : GL_UNSIGNED_INT;
 
-            _mesa_unpack_depth_span(ctx, spanWidth, ztype, zValues,
+            _mesa_unpack_depth_span(ctx, width, ztype, zValues,
                                     (1 << 24) - 1, type, source,
                                     &clippedUnpack);
          }
@@ -854,65 +905,65 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
 
             /* now pack the stencil (and Z) values in the dest format */
             switch (pt->resource->format) {
-            case PIPE_FORMAT_S8_USCALED:
+            case PIPE_FORMAT_S8_UINT:
                {
-                  ubyte *dest = stmap + spanY * pt->stride + spanX;
+                  ubyte *dest = stmap + spanY * pt->stride;
                   assert(usage == PIPE_TRANSFER_WRITE);
-                  memcpy(dest, sValues, spanWidth);
+                  memcpy(dest, sValues, width);
                }
                break;
-            case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+            case PIPE_FORMAT_Z24_UNORM_S8_UINT:
                if (format == GL_DEPTH_STENCIL) {
-                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+                  uint *dest = (uint *) (stmap + spanY * pt->stride);
                   GLint k;
                   assert(usage == PIPE_TRANSFER_WRITE);
-                  for (k = 0; k < spanWidth; k++) {
+                  for (k = 0; k < width; k++) {
                      dest[k] = zValues[k] | (sValues[k] << 24);
                   }
                }
                else {
-                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+                  uint *dest = (uint *) (stmap + spanY * pt->stride);
                   GLint k;
                   assert(usage == PIPE_TRANSFER_READ_WRITE);
-                  for (k = 0; k < spanWidth; k++) {
+                  for (k = 0; k < width; k++) {
                      dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
                   }
                }
                break;
-            case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+            case PIPE_FORMAT_S8_UINT_Z24_UNORM:
                if (format == GL_DEPTH_STENCIL) {
-                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+                  uint *dest = (uint *) (stmap + spanY * pt->stride);
                   GLint k;
                   assert(usage == PIPE_TRANSFER_WRITE);
-                  for (k = 0; k < spanWidth; k++) {
+                  for (k = 0; k < width; k++) {
                      dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
                   }
                }
                else {
-                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+                  uint *dest = (uint *) (stmap + spanY * pt->stride);
                   GLint k;
                   assert(usage == PIPE_TRANSFER_READ_WRITE);
-                  for (k = 0; k < spanWidth; k++) {
+                  for (k = 0; k < width; k++) {
                      dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
                   }
                }
                break;
-            case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED:
+            case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
                if (format == GL_DEPTH_STENCIL) {
-                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+                  uint *dest = (uint *) (stmap + spanY * pt->stride);
                   GLfloat *destf = (GLfloat*)dest;
                   GLint k;
                   assert(usage == PIPE_TRANSFER_WRITE);
-                  for (k = 0; k < spanWidth; k++) {
+                  for (k = 0; k < width; k++) {
                      destf[k*2] = zValuesFloat[k];
                      dest[k*2+1] = sValues[k] & 0xff;
                   }
                }
                else {
-                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+                  uint *dest = (uint *) (stmap + spanY * pt->stride);
                   GLint k;
                   assert(usage == PIPE_TRANSFER_READ_WRITE);
-                  for (k = 0; k < spanWidth; k++) {
+                  for (k = 0; k < width; k++) {
                      dest[k*2+1] = sValues[k] & 0xff;
                   }
                }
@@ -922,8 +973,13 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
             }
          }
       }
-      skipPixels += spanWidth;
    }
+   else {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels()");
+   }
+
+   free(sValues);
+   free(zValues);
 
    _mesa_unmap_pbo_source(ctx, &clippedUnpack);
 
@@ -957,6 +1013,8 @@ get_color_fp_variant(struct st_context *st)
                        ctx->Pixel.AlphaBias != 0.0 ||
                        ctx->Pixel.AlphaScale != 1.0);
    key.pixelMaps = ctx->Pixel.MapColorFlag;
+   key.clamp_color = st->clamp_frag_color_in_shader &&
+                     st->ctx->Color._ClampFragmentColor;
 
    fpv = st_get_fp_variant(st, st->fp, &key);
 
@@ -1070,29 +1128,29 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
                enum pipe_format stencil_format = PIPE_FORMAT_NONE;
 
                switch (pt->format) {
-               case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
-               case PIPE_FORMAT_X24S8_USCALED:
-                  stencil_format = PIPE_FORMAT_X24S8_USCALED;
+               case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+               case PIPE_FORMAT_X24S8_UINT:
+                  stencil_format = PIPE_FORMAT_X24S8_UINT;
                   break;
-               case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
-               case PIPE_FORMAT_S8X24_USCALED:
-                  stencil_format = PIPE_FORMAT_S8X24_USCALED;
+               case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+               case PIPE_FORMAT_S8X24_UINT:
+                  stencil_format = PIPE_FORMAT_S8X24_UINT;
                   break;
-               case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED:
-               case PIPE_FORMAT_X32_S8X24_USCALED:
-                  stencil_format = PIPE_FORMAT_X32_S8X24_USCALED;
+               case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+               case PIPE_FORMAT_X32_S8X24_UINT:
+                  stencil_format = PIPE_FORMAT_X32_S8X24_UINT;
                   break;
-               case PIPE_FORMAT_S8_USCALED:
-                  stencil_format = PIPE_FORMAT_S8_USCALED;
+               case PIPE_FORMAT_S8_UINT:
+                  stencil_format = PIPE_FORMAT_S8_UINT;
                   break;
                default:
                   assert(0);
                }
 
-              sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
+               sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
                                                              stencil_format);
-              num_sampler_view++;
-           }
+               num_sampler_view++;
+            }
 
             draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
                                width, height,
@@ -1135,17 +1193,14 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
       return;
    }
 
-   /* Get the dest renderbuffer.  If there's a wrapper, use the
-    * underlying renderbuffer.
-    */
-   rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
-   if (rbDraw->Base.Wrapped)
-      rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
+   /* Get the dest renderbuffer */
+   rbDraw = st_renderbuffer(ctx->DrawBuffer->
+                            Attachment[BUFFER_STENCIL].Renderbuffer);
 
    /* this will do stencil pixel transfer ops */
-   st_read_stencil_pixels(ctx, srcx, srcy, width, height,
-                          GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
-                          &ctx->DefaultPacking, buffer);
+   _mesa_readpixels(ctx, srcx, srcy, width, height,
+                    GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
+                    &ctx->DefaultPacking, buffer);
 
    if (0) {
       /* debug code: dump stencil values */
@@ -1159,8 +1214,7 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
       }
    }
 
-   if (util_format_get_component_bits(rbDraw->format,
-                                     UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
+   if (_mesa_is_format_packed_depth_stencil(rbDraw->Base.Format))
       usage = PIPE_TRANSFER_READ_WRITE;
    else
       usage = PIPE_TRANSFER_WRITE;
@@ -1198,48 +1252,7 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
       dst = drawMap + y * ptDraw->stride;
       src = buffer + i * width;
 
-      switch (ptDraw->resource->format) {
-      case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
-         {
-            uint *dst4 = (uint *) dst;
-            int j;
-            assert(usage == PIPE_TRANSFER_READ_WRITE);
-            for (j = 0; j < width; j++) {
-               *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
-               dst4++;
-            }
-         }
-         break;
-      case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
-         {
-            uint *dst4 = (uint *) dst;
-            int j;
-            assert(usage == PIPE_TRANSFER_READ_WRITE);
-            for (j = 0; j < width; j++) {
-               *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
-               dst4++;
-            }
-         }
-         break;
-      case PIPE_FORMAT_S8_USCALED:
-         assert(usage == PIPE_TRANSFER_WRITE);
-         memcpy(dst, src, width);
-         break;
-      case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED:
-         {
-            uint *dst4 = (uint *) dst;
-            int j;
-            dst4++;
-            assert(usage == PIPE_TRANSFER_READ_WRITE);
-            for (j = 0; j < width; j++) {
-               *dst4 = src[j] & 0xff;
-               dst4 += 2;
-            }
-         }
-         break;
-      default:
-         assert(0);
-      }
+      _mesa_pack_ubyte_stencil_row(rbDraw->Base.Format, width, src, dst);
    }
 
    free(buffer);
@@ -1250,6 +1263,20 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
 }
 
 
+/**
+ * Return renderbuffer to use for reading color pixels for glCopyPixels
+ */
+static struct st_renderbuffer *
+st_get_color_read_renderbuffer(struct gl_context *ctx)
+{
+   struct gl_framebuffer *fb = ctx->ReadBuffer;
+   struct st_renderbuffer *strb =
+      st_renderbuffer(fb->_ColorReadBuffer);
+
+   return strb;
+}
+
+
 /** Do the src/dest regions overlap? */
 static GLboolean
 regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY,
@@ -1380,6 +1407,13 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
 
    st_validate_state(st);
 
+   if (type == GL_DEPTH_STENCIL) {
+      /* XXX make this more efficient */
+      st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_STENCIL);
+      st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_DEPTH);
+      return;
+   }
+
    if (type == GL_STENCIL) {
       /* can't use texturing to do stencil */
       copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
@@ -1416,7 +1450,8 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
    }
    else {
       assert(type == GL_DEPTH);
-      rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
+      rbRead = st_renderbuffer(ctx->ReadBuffer->
+                               Attachment[BUFFER_DEPTH].Renderbuffer);
       color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
 
       fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
@@ -1428,10 +1463,6 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
    /* update fragment program constants */
    st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
 
-
-   if (rbRead->Base.Wrapped)
-      rbRead = st_renderbuffer(rbRead->Base.Wrapped);
-
    sample_count = rbRead->texture->nr_samples;
    /* I believe this would be legal, presumably would need to do a resolve
       for color, and for depth/stencil spec says to just use one of the
@@ -1478,7 +1509,15 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
    readY = srcy;
    readW = width;
    readH = height;
-   _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
+   if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack)) {
+      /* The source region is completely out of bounds.  Do nothing.
+       * The GL spec says "Results of copies from outside the window,
+       * or from regions of the window that are not exposed, are
+       * hardware dependent and undefined."
+       */
+      return;
+   }
+
    readW = MAX2(0, readW);
    readH = MAX2(0, readH);
 
@@ -1592,9 +1631,9 @@ st_destroy_drawpix(struct st_context *st)
 
    st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
    if (st->drawpix.vert_shaders[0])
-      ureg_free_tokens(st->drawpix.vert_shaders[0]);
+      cso_delete_vertex_shader(st->cso_context, st->drawpix.vert_shaders[0]);
    if (st->drawpix.vert_shaders[1])
-      ureg_free_tokens(st->drawpix.vert_shaders[1]);
+      cso_delete_vertex_shader(st->cso_context, st->drawpix.vert_shaders[1]);
 }
 
 #endif /* FEATURE_drawpix */