/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/imports.h"
#include "main/image.h"
#include "main/bufferobj.h"
+#include "main/blit.h"
#include "main/format_pack.h"
#include "main/macros.h"
-#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "main/pack.h"
#include "main/pbo.h"
inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
inst[0].SrcReg[0].File == PROGRAM_INPUT &&
- inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
+ inst[0].SrcReg[0].Index == VARYING_SLOT_COL0 &&
inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
return GL_TRUE;
}
GLuint ic = 0;
const GLuint shaderIndex = write_depth * 2 + write_stencil;
- assert(shaderIndex < Elements(st->drawpix.shaders));
+ assert(shaderIndex < ARRAY_SIZE(st->drawpix.shaders));
if (st->drawpix.shaders[shaderIndex]) {
/* already have the proper shader */
p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
- p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
p->Instructions[ic].TexSrcUnit = 0;
p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
ic++;
p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
- p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
+ p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_COL0;
ic++;
}
p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
- p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
p->Instructions[ic].TexSrcUnit = 1;
p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
ic++;
assert(ic == p->NumInstructions);
- p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
+ p->InputsRead = VARYING_BIT_TEX0 | VARYING_BIT_COL0;
p->OutputsWritten = 0;
if (write_depth) {
p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH);
make_passthrough_vertex_shader(struct st_context *st,
GLboolean passColor)
{
+ const unsigned texcoord_semantic = st->needs_texcoord_semantic ?
+ TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC;
+
if (!st->drawpix.vert_shaders[passColor]) {
struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
/* MOV result.texcoord0, vertex.attr[1]; */
ureg_MOV(ureg,
- ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
+ ureg_DECL_output( ureg, texcoord_semantic, 0 ),
ureg_DECL_vs_input( ureg, 1 ));
if (passColor) {
*/
static struct pipe_resource *
alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
- enum pipe_format texFormat)
+ enum pipe_format texFormat, unsigned bind)
{
struct pipe_resource *pt;
pt = st_texture_create(st, st->internal_target, texFormat, 0,
- width, height, 1, 1, PIPE_BIND_SAMPLER_VIEW);
+ width, height, 1, 1, 0, bind);
return pt;
}
{
struct gl_context *ctx = st->ctx;
struct pipe_context *pipe = st->pipe;
- gl_format mformat;
+ mesa_format mformat;
struct pipe_resource *pt;
enum pipe_format pipeFormat;
- GLenum baseInternalFormat, intFormat;
+ GLenum baseInternalFormat;
+
+ /* Choose a pixel format for the temp texture which will hold the
+ * image to draw.
+ */
+ pipeFormat = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
+ format, type, unpack->SwapBytes);
- intFormat = internal_format(ctx, format, type);
- baseInternalFormat = _mesa_base_tex_format(ctx, intFormat);
+ if (pipeFormat == PIPE_FORMAT_NONE) {
+ /* Use the generic approach. */
+ GLenum intFormat = internal_format(ctx, format, type);
- mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
- format, type, GL_FALSE);
- assert(mformat);
+ pipeFormat = st_choose_format(st, intFormat, format, type,
+ PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
+ FALSE);
+ assert(pipeFormat != PIPE_FORMAT_NONE);
+ }
- pipeFormat = st_mesa_format_to_pipe_format(mformat);
- assert(pipeFormat);
+ mformat = st_pipe_format_to_mesa_format(pipeFormat);
+ baseInternalFormat = _mesa_get_format_base_format(mformat);
pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
if (!pixels)
return NULL;
/* alloc temporary texture */
- pt = alloc_texture(st, width, height, pipeFormat);
+ pt = alloc_texture(st, width, height, pipeFormat, PIPE_BIND_SAMPLER_VIEW);
if (!pt) {
_mesa_unmap_pbo_source(ctx, unpack);
return NULL;
*/
success = _mesa_texstore(ctx, 2, /* dims */
baseInternalFormat, /* baseInternalFormat */
- mformat, /* gl_format */
+ mformat, /* mesa_format */
transfer->stride, /* dstRowStride, bytes */
&dest, /* destSlices */
width, height, 1, /* size */
cso_save_rasterizer(cso);
cso_save_viewport(cso);
- cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
- cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+ cso_save_fragment_samplers(cso);
+ cso_save_fragment_sampler_views(cso);
cso_save_fragment_shader(cso);
cso_save_stream_outputs(cso);
cso_save_vertex_shader(cso);
+ cso_save_tessctrl_shader(cso);
+ cso_save_tesseval_shader(cso);
cso_save_geometry_shader(cso);
cso_save_vertex_elements(cso);
cso_save_aux_vertex_buffer_slot(cso);
struct pipe_rasterizer_state rasterizer;
memset(&rasterizer, 0, sizeof(rasterizer));
rasterizer.clamp_fragment_color = !st->clamp_frag_color_in_shader &&
- ctx->Color._ClampFragmentColor &&
- !ctx->DrawBuffer->_IntegerColor;
- rasterizer.gl_rasterization_rules = 1;
+ ctx->Color._ClampFragmentColor;
+ rasterizer.half_pixel_center = 1;
+ rasterizer.bottom_edge_rule = 1;
rasterizer.depth_clip = !ctx->Transform.DepthClamp;
- rasterizer.scissor = ctx->Scissor.Enabled;
+ rasterizer.scissor = ctx->Scissor.EnableFlags;
cso_set_rasterizer(cso, &rasterizer);
}
/* vertex shader state: position + texcoord pass-through */
cso_set_vertex_shader_handle(cso, driver_vp);
- /* geometry shader state: disabled */
+ /* disable other shaders */
+ cso_set_tessctrl_shader_handle(cso, NULL);
+ cso_set_tesseval_shader_handle(cso, NULL);
cso_set_geometry_shader_handle(cso, NULL);
/* texture sampling state: */
{
struct pipe_sampler_state sampler;
+ const struct pipe_sampler_state *states[2] = {&sampler, &sampler};
+
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.normalized_coords = normalized;
- cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 0, &sampler);
- if (num_sampler_view > 1) {
- cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 1, &sampler);
- }
- cso_single_sampler_done(cso, PIPE_SHADER_FRAGMENT);
+ cso_set_samplers(cso, PIPE_SHADER_FRAGMENT,
+ num_sampler_view > 1 ? 2 : 1, states);
}
/* viewport state: viewport matching window dims */
vp.scale[0] = 0.5f * w;
vp.scale[1] = -0.5f * h;
vp.scale[2] = 0.5f;
- vp.scale[3] = 1.0f;
vp.translate[0] = 0.5f * w;
vp.translate[1] = 0.5f * h;
vp.translate[2] = 0.5f;
- vp.translate[3] = 0.0f;
cso_set_viewport(cso, &vp);
}
cso_set_vertex_elements(cso, 3, st->velems_util_draw);
- cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
+ cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
/* texture state: */
cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, sv);
/* restore state */
cso_restore_rasterizer(cso);
cso_restore_viewport(cso);
- cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
- cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+ cso_restore_fragment_samplers(cso);
+ cso_restore_fragment_sampler_views(cso);
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
+ cso_restore_tessctrl_shader(cso);
+ cso_restore_tesseval_shader(cso);
cso_restore_geometry_shader(cso);
cso_restore_vertex_elements(cso);
cso_restore_aux_vertex_buffer_slot(cso);
}
stmap = pipe_transfer_map(pipe, strb->texture,
- strb->rtt_level, strb->rtt_face + strb->rtt_slice,
+ strb->surface->u.tex.level,
+ strb->surface->u.tex.first_layer,
usage, x, y,
width, height, &pt);
ctx->Pixel.AlphaScale != 1.0);
key.pixelMaps = ctx->Pixel.MapColorFlag;
key.clamp_color = st->clamp_frag_color_in_shader &&
- st->ctx->Color._ClampFragmentColor &&
- !st->ctx->DrawBuffer->_IntegerColor;
+ st->ctx->Color._ClampFragmentColor;
fpv = st_get_fp_variant(st, st->fp, &key);
const GLfloat *color;
struct pipe_context *pipe = st->pipe;
GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
- struct pipe_sampler_view *sv[2];
+ struct pipe_sampler_view *sv[2] = { NULL };
int num_sampler_view = 1;
struct st_fp_variant *fpv;
struct gl_pixelstore_attrib clippedUnpack;
color = NULL;
if (st->pixel_xfer.pixelmap_enabled) {
- sv[1] = st->pixel_xfer.pixelmap_sampler_view;
- num_sampler_view++;
+ pipe_sampler_view_reference(&sv[1],
+ st->pixel_xfer.pixelmap_sampler_view);
+ num_sampler_view++;
}
}
if (write_stencil) {
enum pipe_format stencil_format =
util_format_stencil_only(pt->format);
-
+ /* we should not be doing pixel map/transfer (see above) */
+ assert(num_sampler_view == 1);
sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
stencil_format);
num_sampler_view++;
/* map the stencil buffer */
drawMap = pipe_transfer_map(pipe,
rbDraw->texture,
- rbDraw->rtt_level,
- rbDraw->rtt_face + rbDraw->rtt_slice,
+ rbDraw->surface->u.tex.level,
+ rbDraw->surface->u.tex.first_layer,
usage, dstx, dsty,
width, height, &ptDraw);
}
-/** Do the src/dest regions overlap? */
-static GLboolean
-regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY,
- GLsizei width, GLsizei height)
-{
- if (srcX + width <= dstX ||
- dstX + width <= srcX ||
- srcY + height <= dstY ||
- dstY + height <= srcY)
- return GL_FALSE;
- else
- return GL_TRUE;
-}
-
-
/**
* Try to do a glCopyPixels for simple cases with a blit by calling
- * pipe->resource_copy_region().
+ * pipe->blit().
*
* We can do this when we're copying color pixels (depth/stencil
* eventually) with no pixel zoom, no pixel transfer ops, no
- * per-fragment ops, the src/dest regions don't overlap and the
- * src/dest pixel formats are the same.
+ * per-fragment ops, and the src/dest regions don't overlap.
*/
static GLboolean
blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
struct gl_pixelstore_attrib pack, unpack;
- GLint readX, readY, readW, readH;
+ GLint readX, readY, readW, readH, drawX, drawY, drawW, drawH;
if (type == GL_COLOR &&
ctx->Pixel.ZoomX == 1.0 &&
!ctx->Stencil.Enabled &&
!ctx->FragmentProgram.Enabled &&
!ctx->VertexProgram.Enabled &&
- !ctx->Shader.CurrentFragmentProgram &&
- st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) &&
+ !ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] &&
ctx->DrawBuffer->_NumColorDrawBuffers == 1 &&
- !ctx->Query.CondRenderQuery) {
+ !ctx->Query.CondRenderQuery &&
+ !ctx->Query.CurrentOcclusionObject) {
struct st_renderbuffer *rbRead, *rbDraw;
- GLint drawX, drawY;
/*
* Clip the read region against the src buffer bounds.
readX = readX - pack.SkipPixels + unpack.SkipPixels;
readY = readY - pack.SkipRows + unpack.SkipRows;
+ drawW = readW;
+ drawH = readH;
+
rbRead = st_get_color_read_renderbuffer(ctx);
rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
- if ((rbRead != rbDraw ||
- !regions_overlap(readX, readY, drawX, drawY, readW, readH)) &&
- rbRead->Base.Format == rbDraw->Base.Format) {
- struct pipe_box srcBox;
-
- /* flip src/dst position if needed */
- if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- /* both buffers will have the same orientation */
- readY = ctx->ReadBuffer->Height - readY - readH;
- drawY = ctx->DrawBuffer->Height - drawY - readH;
- }
+ /* Flip src/dst position depending on the orientation of buffers. */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ readY = rbRead->Base.Height - readY;
+ readH = -readH;
+ }
- u_box_2d(readX, readY, readW, readH, &srcBox);
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ /* We can't flip the destination for pipe->blit, so we only adjust
+ * its position and flip the source.
+ */
+ drawY = rbDraw->Base.Height - drawY - drawH;
+ readY += readH;
+ readH = -readH;
+ }
- pipe->resource_copy_region(pipe,
- rbDraw->texture,
- rbDraw->rtt_level, drawX, drawY, 0,
- rbRead->texture,
- rbRead->rtt_level, &srcBox);
- return GL_TRUE;
+ if (rbRead != rbDraw ||
+ !_mesa_regions_overlap(readX, readY, readX + readW, readY + readH,
+ drawX, drawY, drawX + drawW, drawY + drawH)) {
+ struct pipe_blit_info blit;
+
+ memset(&blit, 0, sizeof(blit));
+ blit.src.resource = rbRead->texture;
+ blit.src.level = rbRead->surface->u.tex.level;
+ blit.src.format = rbRead->texture->format;
+ blit.src.box.x = readX;
+ blit.src.box.y = readY;
+ blit.src.box.z = rbRead->surface->u.tex.first_layer;
+ blit.src.box.width = readW;
+ blit.src.box.height = readH;
+ blit.src.box.depth = 1;
+ blit.dst.resource = rbDraw->texture;
+ blit.dst.level = rbDraw->surface->u.tex.level;
+ blit.dst.format = rbDraw->texture->format;
+ blit.dst.box.x = drawX;
+ blit.dst.box.y = drawY;
+ blit.dst.box.z = rbDraw->surface->u.tex.first_layer;
+ blit.dst.box.width = drawW;
+ blit.dst.box.height = drawH;
+ blit.dst.box.depth = 1;
+ blit.mask = PIPE_MASK_RGBA;
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ if (screen->is_format_supported(screen, blit.src.format,
+ blit.src.resource->target,
+ blit.src.resource->nr_samples,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, blit.dst.format,
+ blit.dst.resource->target,
+ blit.dst.resource->nr_samples,
+ PIPE_BIND_RENDER_TARGET)) {
+ pipe->blit(pipe, &blit);
+ return GL_TRUE;
+ }
}
}
struct st_renderbuffer *rbRead;
void *driver_vp, *driver_fp;
struct pipe_resource *pt;
- struct pipe_sampler_view *sv[2];
+ struct pipe_sampler_view *sv[2] = { NULL };
int num_sampler_view = 1;
GLfloat *color;
- enum pipe_format srcFormat, texFormat;
+ enum pipe_format srcFormat;
+ unsigned srcBind;
GLboolean invertTex = GL_FALSE;
GLint readX, readY, readW, readH;
- GLuint sample_count;
struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
struct st_fp_variant *fpv;
driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
if (st->pixel_xfer.pixelmap_enabled) {
- sv[1] = st->pixel_xfer.pixelmap_sampler_view;
+ pipe_sampler_view_reference(&sv[1],
+ st->pixel_xfer.pixelmap_sampler_view);
num_sampler_view++;
}
}
/* update fragment program constants */
st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
- sample_count = rbRead->texture->nr_samples;
- /* I believe this would be legal, presumably would need to do a resolve
- for color, and for depth/stencil spec says to just use one of the
- depth/stencil samples per pixel? Need some transfer clarifications. */
- assert(sample_count < 2);
-
+ /* Choose the format for the temporary texture. */
srcFormat = rbRead->texture->format;
+ srcBind = PIPE_BIND_SAMPLER_VIEW |
+ (type == GL_COLOR ? PIPE_BIND_RENDER_TARGET : PIPE_BIND_DEPTH_STENCIL);
- if (screen->is_format_supported(screen, srcFormat, st->internal_target,
- sample_count,
- PIPE_BIND_SAMPLER_VIEW)) {
- texFormat = srcFormat;
- }
- else {
- /* srcFormat can't be used as a texture format */
+ if (!screen->is_format_supported(screen, srcFormat, st->internal_target, 0,
+ srcBind)) {
+ /* srcFormat is non-renderable. Find a compatible renderable format. */
if (type == GL_DEPTH) {
- texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
- GL_NONE, GL_NONE, st->internal_target,
- sample_count, PIPE_BIND_DEPTH_STENCIL,
- FALSE);
- assert(texFormat != PIPE_FORMAT_NONE);
+ srcFormat = st_choose_format(st, GL_DEPTH_COMPONENT, GL_NONE,
+ GL_NONE, st->internal_target, 0,
+ srcBind, FALSE);
}
else {
- /* default color format */
- texFormat = st_choose_format(screen, GL_RGBA,
- GL_NONE, GL_NONE, st->internal_target,
- sample_count, PIPE_BIND_SAMPLER_VIEW,
- FALSE);
- assert(texFormat != PIPE_FORMAT_NONE);
+ assert(type == GL_COLOR);
+
+ if (util_format_is_float(srcFormat)) {
+ srcFormat = st_choose_format(st, GL_RGBA32F, GL_NONE,
+ GL_NONE, st->internal_target, 0,
+ srcBind, FALSE);
+ }
+ else if (util_format_is_pure_sint(srcFormat)) {
+ srcFormat = st_choose_format(st, GL_RGBA32I, GL_NONE,
+ GL_NONE, st->internal_target, 0,
+ srcBind, FALSE);
+ }
+ else if (util_format_is_pure_uint(srcFormat)) {
+ srcFormat = st_choose_format(st, GL_RGBA32UI, GL_NONE,
+ GL_NONE, st->internal_target, 0,
+ srcBind, FALSE);
+ }
+ else if (util_format_is_snorm(srcFormat)) {
+ srcFormat = st_choose_format(st, GL_RGBA16_SNORM, GL_NONE,
+ GL_NONE, st->internal_target, 0,
+ srcBind, FALSE);
+ }
+ else {
+ srcFormat = st_choose_format(st, GL_RGBA, GL_NONE,
+ GL_NONE, st->internal_target, 0,
+ srcBind, FALSE);
+ }
+ }
+
+ if (srcFormat == PIPE_FORMAT_NONE) {
+ assert(0 && "cannot choose a format for src of CopyPixels");
+ return;
}
}
readW = MAX2(0, readW);
readH = MAX2(0, readH);
- /* alloc temporary texture */
- pt = alloc_texture(st, width, height, texFormat);
+ /* Allocate the temporary texture. */
+ pt = alloc_texture(st, width, height, srcFormat, srcBind);
if (!pt)
return;
return;
}
- /* Make temporary texture which is a copy of the src region.
- */
- if (srcFormat == texFormat) {
- struct pipe_box src_box;
- u_box_2d(readX, readY, readW, readH, &src_box);
- /* copy source framebuffer surface into mipmap/texture */
- pipe->resource_copy_region(pipe,
- pt, /* dest tex */
- 0, /* dest lvl */
- pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
- rbRead->texture, /* src tex */
- rbRead->rtt_level, /* src lvl */
- &src_box);
-
- }
- else {
- /* CPU-based fallback/conversion */
- struct pipe_transfer *ptRead;
- void *mapRead =
- pipe_transfer_map(st->pipe, rbRead->texture,
- rbRead->rtt_level,
- rbRead->rtt_face + rbRead->rtt_slice,
- PIPE_TRANSFER_READ,
- readX, readY, readW, readH, &ptRead);
- struct pipe_transfer *ptTex;
- void *mapTex;
- enum pipe_transfer_usage transfer_usage;
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
- transfer_usage = PIPE_TRANSFER_READ_WRITE;
- else
- transfer_usage = PIPE_TRANSFER_WRITE;
-
- mapTex = pipe_transfer_map(st->pipe, pt, 0, 0, transfer_usage,
- 0, 0, width, height, &ptTex);
-
- /* copy image from ptRead surface to ptTex surface */
- if (type == GL_COLOR) {
- /* alternate path using get/put_tile() */
- GLfloat *buf = malloc(width * height * 4 * sizeof(GLfloat));
- enum pipe_format readFormat, drawFormat;
- readFormat = util_format_linear(rbRead->texture->format);
- drawFormat = util_format_linear(pt->format);
- pipe_get_tile_rgba_format(ptRead, mapRead, 0, 0, readW, readH,
- readFormat, buf);
- pipe_put_tile_rgba_format(ptTex, mapTex, pack.SkipPixels,
- pack.SkipRows,
- readW, readH, drawFormat, buf);
- free(buf);
- }
- else {
- /* GL_DEPTH */
- GLuint *buf = malloc(width * height * sizeof(GLuint));
- pipe_get_tile_z(ptRead, mapRead, 0, 0, readW, readH, buf);
- pipe_put_tile_z(ptTex, mapTex, pack.SkipPixels, pack.SkipRows,
- readW, readH, buf);
- free(buf);
- }
-
- pipe->transfer_unmap(pipe, ptRead);
- pipe->transfer_unmap(pipe, ptTex);
+ /* Copy the src region to the temporary texture. */
+ {
+ struct pipe_blit_info blit;
+
+ memset(&blit, 0, sizeof(blit));
+ blit.src.resource = rbRead->texture;
+ blit.src.level = rbRead->surface->u.tex.level;
+ blit.src.format = rbRead->texture->format;
+ blit.src.box.x = readX;
+ blit.src.box.y = readY;
+ blit.src.box.z = rbRead->surface->u.tex.first_layer;
+ blit.src.box.width = readW;
+ blit.src.box.height = readH;
+ blit.src.box.depth = 1;
+ blit.dst.resource = pt;
+ blit.dst.level = 0;
+ blit.dst.format = pt->format;
+ blit.dst.box.x = pack.SkipPixels;
+ blit.dst.box.y = pack.SkipRows;
+ blit.dst.box.z = 0;
+ blit.dst.box.width = readW;
+ blit.dst.box.height = readH;
+ blit.dst.box.depth = 1;
+ blit.mask = util_format_get_mask(pt->format) & ~PIPE_MASK_S;
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ pipe->blit(pipe, &blit);
}
/* OK, the texture 'pt' contains the src image/pixels. Now draw a
{
GLuint i;
- for (i = 0; i < Elements(st->drawpix.shaders); i++) {
+ for (i = 0; i < ARRAY_SIZE(st->drawpix.shaders); i++) {
if (st->drawpix.shaders[i])
_mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
}