#include "main/texformat.h"
#include "main/teximage.h"
#include "main/texstore.h"
+#include "main/glformats.h"
#include "program/program.h"
#include "program/prog_print.h"
#include "program/prog_instruction.h"
return GL_STENCIL_INDEX;
default:
- if (_mesa_is_integer_format(format)) {
+ if (_mesa_is_enum_format_integer(format)) {
switch (type) {
case GL_BYTE:
return GL_RGBA8I;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return GL_RGB565;
+
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
return GL_RGB5_A1;
* The stencil is written using the shader stencil export
* functionality. */
if (write_stencil) {
- enum pipe_format stencil_format = PIPE_FORMAT_NONE;
-
- switch (pt->format) {
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- case PIPE_FORMAT_X24S8_UINT:
- stencil_format = PIPE_FORMAT_X24S8_UINT;
- break;
- case PIPE_FORMAT_S8_UINT_Z24_UNORM:
- case PIPE_FORMAT_S8X24_UINT:
- stencil_format = PIPE_FORMAT_S8X24_UINT;
- break;
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- case PIPE_FORMAT_X32_S8X24_UINT:
- stencil_format = PIPE_FORMAT_X32_S8X24_UINT;
- break;
- case PIPE_FORMAT_S8_UINT:
- stencil_format = PIPE_FORMAT_S8_UINT;
- break;
- default:
- assert(0);
- }
+ enum pipe_format stencil_format =
+ util_format_stencil_only(pt->format);
sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
stencil_format);