GLfloat *vbuf = NULL;
GLuint attr;
- if (u_upload_alloc(st->uploader, 0,
- numAttribs * 4 * 4 * sizeof(GLfloat),
- &offset, &vbuffer, (void **) &vbuf) != PIPE_OK) {
+ u_upload_alloc(st->uploader, 0,
+ numAttribs * 4 * 4 * sizeof(GLfloat),
+ &offset, &vbuffer, (void **) &vbuf);
+ if (!vbuffer) {
return;
}