/**************************************************************************
- *
+ *
* Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
-#include "main/imports.h"
+
#include "main/image.h"
#include "main/macros.h"
#include "main/teximage.h"
{
GLuint i;
for (i = 0; i < NumCachedShaders; i++) {
- cso_delete_vertex_shader(st->cso_context, CachedShaders[i].handle);
+ st->pipe->delete_vs_state(st->pipe, CachedShaders[i].handle);
}
NumCachedShaders = 0;
}