/* create the vertex buffer */
vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STREAM,
numAttribs * 4 * 4 * sizeof(GLfloat));
/* load vertex buffer */
}
- util_draw_vertex_buffer(pipe, vbuffer,
+ util_draw_vertex_buffer(pipe, cso, vbuffer,
0, /* offset */
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */