#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "program/program.h"
#include "program/prog_print.h"
}
static void
-st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
+st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
GLfloat width, GLfloat height)
{
struct st_context *st = ctx->st;
/* create the vertex buffer */
vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STREAM,
numAttribs * 4 * 4 * sizeof(GLfloat));
/* load vertex buffer */
}
}
- pipe_buffer_unmap(pipe, vbuffer, vbuffer_transfer);
+ pipe_buffer_unmap(pipe, vbuffer_transfer);
#undef SET_ATTRIB
}
cso_save_viewport(cso);
cso_save_vertex_shader(cso);
cso_save_vertex_elements(cso);
+ cso_save_vertex_buffers(cso);
{
void *vs = lookup_shader(pipe, numAttribs,
}
- util_draw_vertex_buffer(pipe, vbuffer,
+ util_draw_vertex_buffer(pipe, cso, vbuffer,
0, /* offset */
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
cso_restore_viewport(cso);
cso_restore_vertex_shader(cso);
cso_restore_vertex_elements(cso);
+ cso_restore_vertex_buffers(cso);
}