static void *
lookup_shader(struct st_context *st,
uint num_attribs,
- const uint *semantic_names,
+ const enum tgsi_semantic *semantic_names,
const uint *semantic_indexes)
{
struct pipe_context *pipe = st->pipe;
struct pipe_resource *vbuffer = NULL;
GLuint i, numTexCoords, numAttribs;
GLboolean emitColor;
- uint semantic_names[2 + MAX_TEXTURE_UNITS];
+ enum tgsi_semantic semantic_names[2 + MAX_TEXTURE_UNITS];
uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS];
unsigned offset;