/**************************************************************************
*
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
**************************************************************************/
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
-#include "main/mfeatures.h"
#include "program/program.h"
#include "program/prog_print.h"
st_validate_state(st);
/* determine if we need vertex color */
- if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0)
+ if (ctx->FragmentProgram._Current->Base.InputsRead & VARYING_BIT_COL0)
emitColor = GL_TRUE;
else
emitColor = GL_FALSE;
/* determine how many enabled sets of texcoords */
numTexCoords = 0;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
+ if (ctx->Texture.Unit[i]._Current &&
+ ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_2D) {
numTexCoords++;
}
}
GLfloat *vbuf = NULL;
GLuint attr;
- u_upload_alloc(st->uploader, 0,
- numAttribs * 4 * 4 * sizeof(GLfloat),
- &offset, &vbuffer, (void**)&vbuf);
- if (!vbuffer) {
+ if (u_upload_alloc(st->uploader, 0,
+ numAttribs * 4 * 4 * sizeof(GLfloat),
+ &offset, &vbuffer, (void **) &vbuf) != PIPE_OK) {
return;
}
/* texcoords */
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
+ if (ctx->Texture.Unit[i]._Current &&
+ ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_2D) {
struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current;
struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
const GLfloat wt = (GLfloat) img->Width;
SET_ATTRIB(2, attr, s1, t1, 0.0f, 1.0f); /* upper right */
SET_ATTRIB(3, attr, s0, t1, 0.0f, 1.0f); /* upper left */
- semantic_names[attr] = TGSI_SEMANTIC_GENERIC;
+ semantic_names[attr] = st->needs_texcoord_semantic ?
+ TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC;
+ /* XXX: should this use semantic index i instead of 0 ? */
semantic_indexes[attr] = 0;
attr++;
velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
}
cso_set_vertex_elements(cso, numAttribs, velements);
- cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
+ cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
/* viewport state: viewport matching window dims */
{