/*
* Mesa 3-D graphics library
- * Version: 7.9
*
* Copyright (C) 2010 LunarG Inc.
*
struct gl_texture_image *texImage,
struct pipe_surface *ps)
{
+ struct st_context *st = st_context(ctx);
struct st_texture_object *stObj;
struct st_texture_image *stImage;
GLenum internalFormat;
- gl_format texFormat;
+ mesa_format texFormat;
/* map pipe format to base format */
if (util_format_get_component_bits(ps->format, UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
/* FIXME create a non-default sampler view from the pipe_surface? */
pipe_resource_reference(&stObj->pt, ps->texture);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, stObj->pt);
- stObj->width0 = ps->width;
- stObj->height0 = ps->height;
- stObj->depth0 = 1;
+ stObj->surface_format = ps->format;
- _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
+ _mesa_dirty_texobj(ctx, texObj);
}
static void