struct gl_texture_image *texImage,
struct pipe_surface *ps)
{
+ struct st_context *st = st_context(ctx);
struct st_texture_object *stObj;
struct st_texture_image *stImage;
GLenum internalFormat;
/* FIXME create a non-default sampler view from the pipe_surface? */
pipe_resource_reference(&stObj->pt, ps->texture);
- st_texture_release_all_sampler_views(stObj);
+ st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, stObj->pt);
stObj->width0 = ps->width;