Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
index 40e3677f6af0a72eed4913b45690136c3341a211..0399eef720459fe65f764501cc6524d5d4a2361a 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -37,8 +37,8 @@
 #include "main/context.h"
 #include "main/fbobject.h"
 #include "main/framebuffer.h"
+#include "main/glformats.h"
 #include "main/macros.h"
-#include "main/mfeatures.h"
 #include "main/renderbuffer.h"
 
 #include "pipe/p_context.h"
@@ -63,7 +63,7 @@ st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
                                  GLenum internalFormat,
                                  GLuint width, GLuint height)
 {
-   struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+   struct st_context *st = st_context(ctx);
    struct st_renderbuffer *strb = st_renderbuffer(rb);
    enum pipe_format format;
    size_t size;
@@ -80,7 +80,7 @@ st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
       format = PIPE_FORMAT_R16G16B16A16_SNORM;
    }
    else {
-      format = st_choose_renderbuffer_format(screen, internalFormat, 0);
+      format = st_choose_renderbuffer_format(st, internalFormat, 0);
 
       /* Not setting gl_renderbuffer::Format here will cause
        * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
@@ -133,6 +133,13 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx,
    pipe_surface_reference( &strb->surface, NULL );
    pipe_resource_reference( &strb->texture, NULL );
 
+   /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
+    * formats.
+    */
+   if (!ctx->Extensions.EXT_framebuffer_sRGB) {
+      internalFormat = _mesa_get_linear_internalformat(internalFormat);
+   }
+
    /* Handle multisample renderbuffers first.
     *
     * From ARB_framebuffer_object:
@@ -153,7 +160,7 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx,
       unsigned i;
 
       for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
-         format = st_choose_renderbuffer_format(screen, internalFormat, i);
+         format = st_choose_renderbuffer_format(st, internalFormat, i);
 
          if (format != PIPE_FORMAT_NONE) {
             rb->NumSamples = i;
@@ -161,7 +168,7 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx,
          }
       }
    } else {
-      format = st_choose_renderbuffer_format(screen, internalFormat, 0);
+      format = st_choose_renderbuffer_format(st, internalFormat, 0);
    }
 
    /* Not setting gl_renderbuffer::Format here will cause
@@ -206,7 +213,7 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx,
    if (!strb->texture)
       return FALSE;
 
-   u_surface_default_template(&surf_tmpl, strb->texture, templ.bind);
+   u_surface_default_template(&surf_tmpl, strb->texture);
    strb->surface = pipe->create_surface(pipe,
                                         strb->texture,
                                         &surf_tmpl);
@@ -225,14 +232,16 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx,
  * gl_renderbuffer::Delete()
  */
 static void
-st_renderbuffer_delete(struct gl_renderbuffer *rb)
+st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
 {
    struct st_renderbuffer *strb = st_renderbuffer(rb);
-   ASSERT(strb);
-   pipe_surface_reference(&strb->surface, NULL);
+   if (ctx) {
+      struct st_context *st = st_context(ctx);
+      pipe_surface_release(st->pipe, &strb->surface);
+   }
    pipe_resource_reference(&strb->texture, NULL);
    free(strb->data);
-   free(strb);
+   _mesa_delete_renderbuffer(ctx, rb);
 }
 
 
@@ -286,7 +295,7 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
    strb->Base.Format = st_pipe_format_to_mesa_format(format);
    strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
    strb->software = sw;
-   
+
    switch (format) {
    case PIPE_FORMAT_R8G8B8A8_UNORM:
    case PIPE_FORMAT_B8G8R8A8_UNORM:
@@ -298,6 +307,16 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
    case PIPE_FORMAT_X8R8G8B8_UNORM:
       strb->Base.InternalFormat = GL_RGB8;
       break;
+   case PIPE_FORMAT_R8G8B8A8_SRGB:
+   case PIPE_FORMAT_B8G8R8A8_SRGB:
+   case PIPE_FORMAT_A8R8G8B8_SRGB:
+      strb->Base.InternalFormat = GL_SRGB8_ALPHA8;
+      break;
+   case PIPE_FORMAT_R8G8B8X8_SRGB:
+   case PIPE_FORMAT_B8G8R8X8_SRGB:
+   case PIPE_FORMAT_X8R8G8B8_SRGB:
+      strb->Base.InternalFormat = GL_SRGB8;
+      break;
    case PIPE_FORMAT_B5G5R5A1_UNORM:
       strb->Base.InternalFormat = GL_RGB5_A1;
       break;
@@ -315,9 +334,11 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
       break;
    case PIPE_FORMAT_Z24_UNORM_S8_UINT:
    case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+      strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
+      break;
    case PIPE_FORMAT_Z24X8_UNORM:
    case PIPE_FORMAT_X8Z24_UNORM:
-      strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
+      strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
       break;
    case PIPE_FORMAT_S8_UINT:
       strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
@@ -326,6 +347,9 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
       /* accum buffer */
       strb->Base.InternalFormat = GL_RGBA16_SNORM;
       break;
+   case PIPE_FORMAT_R16G16B16A16_UNORM:
+      strb->Base.InternalFormat = GL_RGBA16;
+      break;
    case PIPE_FORMAT_R8_UNORM:
       strb->Base.InternalFormat = GL_R8;
       break;
@@ -374,6 +398,92 @@ st_bind_framebuffer(struct gl_context *ctx, GLenum target,
 }
 
 
+/**
+ * Create or update the pipe_surface of a FBO renderbuffer.
+ * This is usually called after st_finalize_texture.
+ */
+void
+st_update_renderbuffer_surface(struct st_context *st,
+                               struct st_renderbuffer *strb)
+{
+   struct pipe_context *pipe = st->pipe;
+   struct pipe_resource *resource = strb->texture;
+   unsigned rtt_width = strb->Base.Width;
+   unsigned rtt_height = strb->Base.Height;
+   unsigned rtt_depth = strb->Base.Depth;
+   /*
+    * For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
+    * the format of strb->texture is linear (because we have no control over
+    * the format).  Check strb->Base.Format instead of strb->texture->format
+    * to determine if the rb is sRGB-capable.
+    */
+   boolean enable_srgb = (st->ctx->Color.sRGBEnabled &&
+         _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB);
+   enum pipe_format format = (enable_srgb) ?
+      util_format_srgb(resource->format) :
+      util_format_linear(resource->format);
+   unsigned first_layer, last_layer, level;
+
+   if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
+      rtt_depth = rtt_height;
+      rtt_height = 1;
+   }
+
+   /* find matching mipmap level size */
+   for (level = 0; level <= resource->last_level; level++) {
+      if (u_minify(resource->width0, level) == rtt_width &&
+          u_minify(resource->height0, level) == rtt_height &&
+          (resource->target != PIPE_TEXTURE_3D ||
+           u_minify(resource->depth0, level) == rtt_depth)) {
+         break;
+      }
+   }
+   assert(level <= resource->last_level);
+
+   /* determine the layer bounds */
+   if (strb->rtt_layered) {
+      first_layer = 0;
+      last_layer = util_max_layer(strb->texture, level);
+   }
+   else {
+      first_layer =
+      last_layer = strb->rtt_face + strb->rtt_slice;
+   }
+
+   /* Adjust for texture views */
+   if (strb->is_rtt && resource->array_size > 1 &&
+       strb->Base.TexImage->TexObject->Immutable) {
+      struct gl_texture_object *tex = strb->Base.TexImage->TexObject;
+      first_layer += tex->MinLayer;
+      if (!strb->rtt_layered)
+         last_layer += tex->MinLayer;
+      else
+         last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
+   }
+
+   if (!strb->surface ||
+       strb->surface->texture->nr_samples != strb->Base.NumSamples ||
+       strb->surface->format != format ||
+       strb->surface->texture != resource ||
+       strb->surface->width != rtt_width ||
+       strb->surface->height != rtt_height ||
+       strb->surface->u.tex.level != level ||
+       strb->surface->u.tex.first_layer != first_layer ||
+       strb->surface->u.tex.last_layer != last_layer) {
+      /* create a new pipe_surface */
+      struct pipe_surface surf_tmpl;
+      memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+      surf_tmpl.format = format;
+      surf_tmpl.u.tex.level = level;
+      surf_tmpl.u.tex.first_layer = first_layer;
+      surf_tmpl.u.tex.last_layer = last_layer;
+
+      pipe_surface_reference(&strb->surface, NULL);
+
+      strb->surface = pipe->create_surface(pipe, resource, &surf_tmpl);
+   }
+}
+
 /**
  * Called by ctx->Driver.RenderTexture
  */
@@ -384,12 +494,9 @@ st_render_texture(struct gl_context *ctx,
 {
    struct st_context *st = st_context(ctx);
    struct pipe_context *pipe = st->pipe;
-   struct st_renderbuffer *strb;
-   struct gl_renderbuffer *rb;
+   struct gl_renderbuffer *rb = att->Renderbuffer;
+   struct st_renderbuffer *strb = st_renderbuffer(rb);
    struct pipe_resource *pt;
-   struct st_texture_object *stObj;
-   const struct gl_texture_image *texImage;
-   struct pipe_surface surf_tmpl;
 
    if (!st_finalize_texture(ctx, pipe, att->Texture))
       return;
@@ -397,58 +504,16 @@ st_render_texture(struct gl_context *ctx,
    pt = st_get_texobj_resource(att->Texture);
    assert(pt);
 
-   /* get pointer to texture image we're rendeing to */
-   texImage = _mesa_get_attachment_teximage(att);
-
-   /* create new renderbuffer which wraps the texture image.
-    * Use the texture's name as the renderbuffer's name so that we have
-    * something that's non-zero (to determine vertical orientation) and
-    * possibly helpful for debugging.
-    */
-   rb = st_new_renderbuffer(ctx, att->Texture->Name);
-   if (!rb) {
-      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
-      return;
-   }
-
-   _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
-   assert(rb->RefCount == 1);
-   rb->AllocStorage = NULL; /* should not get called */
-   strb = st_renderbuffer(rb);
-
-   assert(strb->Base.RefCount > 0);
-
-   /* get the texture for the texture object */
-   stObj = st_texture_object(att->Texture);
-
    /* point renderbuffer at texobject */
-   strb->rtt = stObj;
-   strb->rtt_level = att->TextureLevel;
+   strb->is_rtt = TRUE;
    strb->rtt_face = att->CubeMapFace;
    strb->rtt_slice = att->Zoffset;
+   strb->rtt_layered = att->Layered;
+   pipe_resource_reference(&strb->texture, pt);
 
-   rb->Width = texImage->Width2;
-   rb->Height = texImage->Height2;
-   rb->_BaseFormat = texImage->_BaseFormat;
-   rb->InternalFormat = texImage->InternalFormat;
-
-   pipe_resource_reference( &strb->texture, pt );
-
-   pipe_surface_reference(&strb->surface, NULL);
-
-   assert(strb->rtt_level <= strb->texture->last_level);
+   pipe_surface_release(pipe, &strb->surface);
 
-   /* new surface for rendering into the texture */
-   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
-   surf_tmpl.format = ctx->Color.sRGBEnabled
-      ? strb->texture->format : util_format_linear(strb->texture->format);
-   surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
-   surf_tmpl.u.tex.level = strb->rtt_level;
-   surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
-   surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
-   strb->surface = pipe->create_surface(pipe,
-                                        strb->texture,
-                                        &surf_tmpl);
+   st_update_renderbuffer_surface(st, strb);
 
    strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
 
@@ -471,15 +536,14 @@ st_render_texture(struct gl_context *ctx,
  * Called via ctx->Driver.FinishRenderTexture.
  */
 static void
-st_finish_render_texture(struct gl_context *ctx,
-                         struct gl_renderbuffer_attachment *att)
+st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
 {
-   struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
+   struct st_renderbuffer *strb = st_renderbuffer(rb);
 
    if (!strb)
       return;
 
-   strb->rtt = NULL;
+   strb->is_rtt = FALSE;
 
    /* restore previous framebuffer state */
    st_invalidate_state(ctx, _NEW_BUFFERS);
@@ -507,9 +571,15 @@ st_validate_attachment(struct gl_context *ctx,
 {
    const struct st_texture_object *stObj = st_texture_object(att->Texture);
    enum pipe_format format;
-   gl_format texFormat;
+   mesa_format texFormat;
    GLboolean valid;
 
+   /* Sanity check: we must be binding the surface as a (color) render target
+    * or depth/stencil target.
+    */
+   assert(bindings == PIPE_BIND_RENDER_TARGET ||
+          bindings == PIPE_BIND_DEPTH_STENCIL);
+
    /* Only validate texture attachments for now, since
     * st_renderbuffer_alloc_storage makes sure that
     * the format is supported.
@@ -517,19 +587,19 @@ st_validate_attachment(struct gl_context *ctx,
    if (att->Type != GL_TEXTURE)
       return GL_TRUE;
 
-   if (!stObj)
+   if (!stObj || !stObj->pt)
       return GL_FALSE;
 
    format = stObj->pt->format;
-   texFormat = _mesa_get_attachment_teximage_const(att)->TexFormat;
+   texFormat = att->Renderbuffer->TexImage->TexFormat;
 
    /* If the encoding is sRGB and sRGB rendering cannot be enabled,
     * check for linear format support instead.
     * Later when we create a surface, we change the format to a linear one. */
    if (!ctx->Extensions.EXT_framebuffer_sRGB &&
        _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
-      const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
-      format = st_mesa_format_to_pipe_format(linearFormat);
+      const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
+      format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
    }
 
    valid = screen->is_format_supported(screen, format,
@@ -541,30 +611,6 @@ st_validate_attachment(struct gl_context *ctx,
 
    return valid;
 }
-
-
-/**
- * Check if two renderbuffer attachments name a combined depth/stencil
- * renderbuffer.
- */
-GLboolean
-st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
-                             const struct gl_renderbuffer_attachment *stencil)
-{
-   assert(depth && stencil);
-
-   if (depth->Type == stencil->Type) {
-      if (depth->Type == GL_RENDERBUFFER_EXT &&
-          depth->Renderbuffer == stencil->Renderbuffer)
-         return GL_TRUE;
-
-      if (depth->Type == GL_TEXTURE &&
-          depth->Texture == stencil->Texture)
-         return GL_TRUE;
-   }
-
-   return GL_FALSE;
-}
  
 
 /**
@@ -670,7 +716,10 @@ st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
    /* add the renderbuffers on demand */
    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
       gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
-      st_manager_add_color_renderbuffer(st, fb, idx);
+
+      if (idx >= 0) {
+         st_manager_add_color_renderbuffer(st, fb, idx);
+      }
    }
 }
 
@@ -687,7 +736,8 @@ st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
    (void) buffer;
 
    /* add the renderbuffer on demand */
-   st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
+   if (fb->_ColorReadBufferIndex >= 0)
+      st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
 }
 
 
@@ -708,6 +758,7 @@ st_MapRenderbuffer(struct gl_context *ctx,
    const GLboolean invert = rb->Name == 0;
    unsigned usage;
    GLuint y2;
+   GLubyte *map;
 
    if (strb->software) {
       /* software-allocated renderbuffer (probably an accum buffer) */
@@ -742,15 +793,14 @@ st_MapRenderbuffer(struct gl_context *ctx,
    else
       y2 = y;
 
-   strb->transfer = pipe_get_transfer(pipe,
-                                      strb->texture,
-                                      strb->rtt_level,
-                                      strb->rtt_face + strb->rtt_slice,
-                                      usage, x, y2, w, h);
-   if (strb->transfer) {
-      GLubyte *map = pipe_transfer_map(pipe, strb->transfer);
+    map = pipe_transfer_map(pipe,
+                            strb->texture,
+                            strb->surface->u.tex.level,
+                            strb->surface->u.tex.first_layer,
+                            usage, x, y2, w, h, &strb->transfer);
+   if (map) {
       if (invert) {
-         *rowStrideOut = -strb->transfer->stride;
+         *rowStrideOut = -(int) strb->transfer->stride;
          map += (h - 1) * strb->transfer->stride;
       }
       else {
@@ -782,7 +832,6 @@ st_UnmapRenderbuffer(struct gl_context *ctx,
    }
 
    pipe_transfer_unmap(pipe, strb->transfer);
-   pipe->transfer_destroy(pipe, strb->transfer);
    strb->transfer = NULL;
 }
 
@@ -790,15 +839,13 @@ st_UnmapRenderbuffer(struct gl_context *ctx,
 
 void st_init_fbo_functions(struct dd_function_table *functions)
 {
-#if FEATURE_EXT_framebuffer_object
    functions->NewFramebuffer = st_new_framebuffer;
    functions->NewRenderbuffer = st_new_renderbuffer;
    functions->BindFramebuffer = st_bind_framebuffer;
-   functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
+   functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
    functions->RenderTexture = st_render_texture;
    functions->FinishRenderTexture = st_finish_render_texture;
    functions->ValidateFramebuffer = st_validate_framebuffer;
-#endif
 
    functions->DrawBuffers = st_DrawBuffers;
    functions->ReadBuffer = st_ReadBuffer;