Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
index 0399eef720459fe65f764501cc6524d5d4a2361a..2a2eb0992c82801d6db38db388ccdcd190c6dd6e 100644 (file)
@@ -245,17 +245,6 @@ st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
 }
 
 
-/**
- * Called via ctx->Driver.NewFramebuffer()
- */
-static struct gl_framebuffer *
-st_new_framebuffer(struct gl_context *ctx, GLuint name)
-{
-   /* XXX not sure we need to subclass gl_framebuffer for pipe */
-   return _mesa_new_framebuffer(ctx, name);
-}
-
-
 /**
  * Called via ctx->Driver.NewRenderbuffer()
  */
@@ -387,17 +376,6 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
 }
 
 
-/**
- * Called via ctx->Driver.BindFramebufferEXT().
- */
-static void
-st_bind_framebuffer(struct gl_context *ctx, GLenum target,
-                    struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
-{
-   /* no-op */
-}
-
-
 /**
  * Create or update the pipe_surface of a FBO renderbuffer.
  * This is usually called after st_finalize_texture.
@@ -478,7 +456,7 @@ st_update_renderbuffer_surface(struct st_context *st,
       surf_tmpl.u.tex.first_layer = first_layer;
       surf_tmpl.u.tex.last_layer = last_layer;
 
-      pipe_surface_reference(&strb->surface, NULL);
+      pipe_surface_release(pipe, &strb->surface);
 
       strb->surface = pipe->create_surface(pipe, resource, &surf_tmpl);
    }
@@ -511,8 +489,6 @@ st_render_texture(struct gl_context *ctx,
    strb->rtt_layered = att->Layered;
    pipe_resource_reference(&strb->texture, pt);
 
-   pipe_surface_release(pipe, &strb->surface);
-
    st_update_renderbuffer_surface(st, strb);
 
    strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
@@ -839,9 +815,8 @@ st_UnmapRenderbuffer(struct gl_context *ctx,
 
 void st_init_fbo_functions(struct dd_function_table *functions)
 {
-   functions->NewFramebuffer = st_new_framebuffer;
+   functions->NewFramebuffer = _mesa_new_framebuffer;
    functions->NewRenderbuffer = st_new_renderbuffer;
-   functions->BindFramebuffer = st_bind_framebuffer;
    functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
    functions->RenderTexture = st_render_texture;
    functions->FinishRenderTexture = st_finish_render_texture;