#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "main/renderbuffer.h"
#include "pipe/p_context.h"
* during window resize.
*/
static GLboolean
-st_renderbuffer_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+st_renderbuffer_alloc_storage(struct gl_context * ctx,
+ struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
if (strb->format != PIPE_FORMAT_NONE)
format = strb->format;
else
- format = st_choose_renderbuffer_format(screen, internalFormat, rb->NumSamples);
+ format = st_choose_renderbuffer_format(screen, internalFormat,
+ rb->NumSamples);
/* init renderbuffer fields */
strb->Base.Width = width;
/* new surface for rendering into the texture */
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = strb->texture->format;
+ surf_tmpl.format = util_format_linear(strb->texture->format);
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
surf_tmpl.u.tex.level = strb->rtt_level;
surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;