#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/macros.h"
-#include "main/mfeatures.h"
#include "main/renderbuffer.h"
#include "pipe/p_context.h"
GLenum internalFormat,
GLuint width, GLuint height)
{
- struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+ struct st_context *st = st_context(ctx);
struct st_renderbuffer *strb = st_renderbuffer(rb);
enum pipe_format format;
size_t size;
format = PIPE_FORMAT_R16G16B16A16_SNORM;
}
else {
- format = st_choose_renderbuffer_format(screen, internalFormat, 0);
+ format = st_choose_renderbuffer_format(st, internalFormat, 0);
/* Not setting gl_renderbuffer::Format here will cause
* FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
unsigned i;
for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
- format = st_choose_renderbuffer_format(screen, internalFormat, i);
+ format = st_choose_renderbuffer_format(st, internalFormat, i);
if (format != PIPE_FORMAT_NONE) {
rb->NumSamples = i;
}
}
} else {
- format = st_choose_renderbuffer_format(screen, internalFormat, 0);
+ format = st_choose_renderbuffer_format(st, internalFormat, 0);
}
/* Not setting gl_renderbuffer::Format here will cause
if (!strb->texture)
return FALSE;
- u_surface_default_template(&surf_tmpl, strb->texture, templ.bind);
+ u_surface_default_template(&surf_tmpl, strb->texture);
strb->surface = pipe->create_surface(pipe,
strb->texture,
&surf_tmpl);
* gl_renderbuffer::Delete()
*/
static void
-st_renderbuffer_delete(struct gl_renderbuffer *rb)
+st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
struct st_renderbuffer *strb = st_renderbuffer(rb);
- ASSERT(strb);
- pipe_surface_reference(&strb->surface, NULL);
+ if (ctx) {
+ struct st_context *st = st_context(ctx);
+ pipe_surface_release(st->pipe, &strb->surface);
+ }
pipe_resource_reference(&strb->texture, NULL);
free(strb->data);
- _mesa_delete_renderbuffer(rb);
+ _mesa_delete_renderbuffer(ctx, rb);
}
break;
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
+ break;
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
- strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
+ strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
break;
case PIPE_FORMAT_S8_UINT:
strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
/* accum buffer */
strb->Base.InternalFormat = GL_RGBA16_SNORM;
break;
+ case PIPE_FORMAT_R16G16B16A16_UNORM:
+ strb->Base.InternalFormat = GL_RGBA16;
+ break;
case PIPE_FORMAT_R8_UNORM:
strb->Base.InternalFormat = GL_R8;
break;
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
- struct st_renderbuffer *strb;
- struct gl_renderbuffer *rb;
+ struct gl_renderbuffer *rb = att->Renderbuffer;
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
struct pipe_resource *pt;
struct st_texture_object *stObj;
const struct gl_texture_image *texImage;
/* get pointer to texture image we're rendeing to */
texImage = _mesa_get_attachment_teximage(att);
- /* create new renderbuffer which wraps the texture image.
- * Use the texture's name as the renderbuffer's name so that we have
- * something that's non-zero (to determine vertical orientation) and
- * possibly helpful for debugging.
- */
- rb = st_new_renderbuffer(ctx, att->Texture->Name);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
- return;
- }
-
- _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
- assert(rb->RefCount == 1);
- rb->AllocStorage = NULL; /* should not get called */
- strb = st_renderbuffer(rb);
-
- assert(strb->Base.RefCount > 0);
-
/* get the texture for the texture object */
stObj = st_texture_object(att->Texture);
strb->rtt_level = att->TextureLevel;
strb->rtt_face = att->CubeMapFace;
strb->rtt_slice = att->Zoffset;
-
+ rb->NumSamples = texImage->NumSamples;
rb->Width = texImage->Width2;
rb->Height = texImage->Height2;
rb->_BaseFormat = texImage->_BaseFormat;
pipe_resource_reference( &strb->texture, pt );
- pipe_surface_reference(&strb->surface, NULL);
+ pipe_surface_release(pipe, &strb->surface);
assert(strb->rtt_level <= strb->texture->last_level);
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
surf_tmpl.format = ctx->Color.sRGBEnabled
? strb->texture->format : util_format_linear(strb->texture->format);
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
surf_tmpl.u.tex.level = strb->rtt_level;
surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
return valid;
}
-
-
-/**
- * Check if two renderbuffer attachments name a combined depth/stencil
- * renderbuffer.
- */
-GLboolean
-st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
- const struct gl_renderbuffer_attachment *stencil)
-{
- assert(depth && stencil);
-
- if (depth->Type == stencil->Type) {
- if (depth->Type == GL_RENDERBUFFER_EXT &&
- depth->Renderbuffer == stencil->Renderbuffer)
- return GL_TRUE;
-
- if (depth->Type == GL_TEXTURE &&
- depth->Texture == stencil->Texture)
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
/**
const GLboolean invert = rb->Name == 0;
unsigned usage;
GLuint y2;
+ GLubyte *map;
if (strb->software) {
/* software-allocated renderbuffer (probably an accum buffer) */
else
y2 = y;
- strb->transfer = pipe_get_transfer(pipe,
- strb->texture,
- strb->rtt_level,
- strb->rtt_face + strb->rtt_slice,
- usage, x, y2, w, h);
- if (strb->transfer) {
- GLubyte *map = pipe_transfer_map(pipe, strb->transfer);
+ map = pipe_transfer_map(pipe,
+ strb->texture,
+ strb->rtt_level,
+ strb->rtt_face + strb->rtt_slice,
+ usage, x, y2, w, h, &strb->transfer);
+ if (map) {
if (invert) {
- *rowStrideOut = -strb->transfer->stride;
+ *rowStrideOut = -(int) strb->transfer->stride;
map += (h - 1) * strb->transfer->stride;
}
else {
}
pipe_transfer_unmap(pipe, strb->transfer);
- pipe->transfer_destroy(pipe, strb->transfer);
strb->transfer = NULL;
}