struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = ctx->st->pipe->screen;
struct st_renderbuffer *strb;
struct gl_renderbuffer *rb;
pipe_surface_reference(&strb->surface, NULL);
- pipe_sampler_view_reference(&strb->sampler_view, st_get_texture_sampler_view(stObj));
+ pipe_sampler_view_reference(&strb->sampler_view,
+ st_get_texture_sampler_view(stObj, pipe));
assert(strb->rtt_level <= strb->texture->last_level);